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Brick, nothin, the walls of the NCO Barracks there are tagged as plaster. They don't stop diddly squat. A rifle round can go in one side of the building and come out the opposite. But yes, the bullets lose power relative to how much they deflect.I seriously hope those 9mm fragments making it through brick walls(!) or bouncing off cement floors won't be lethal.
bullets bouncing off cement floors are most assuredly LETHAL. my uncle kiled a bank robber, by trying to shoot him in the leg, as he was running away. his .38 bounced off the sidewalk and stuck the robber in the back. dead robber. no big surprise there.I seriously hope those 9mm fragments making it through brick walls(!) or bouncing off cement floors won't be lethal.
the game crashes and a bullet comes flying out of your cdrom drivewhat happens if two people kill each other at the same time?
Or if two people kill the same guy at the same time?
In the test version that servers are running, the second guy's bullets essentially fizzle in midair the moment he dies. I hadn't put the system for doublekills in yet.what happens if two people kill each other at the same time?
Same as in the stock game: whoever's bullet gets processed first gets the kill credit.Or if two people kill the same guy at the same time?
I seriously hope those 9mm fragments making it through brick walls(!) or bouncing off cement floors won't be lethal.
bullets bouncing off cement floors are most assuredly LETHAL. my uncle kiled a bank robber, by trying to shoot him in the leg, as he was running away. his .38 bounced off the sidewalk and stuck the robber in the back. dead robber. no big surprise there.
p.s. just so you know, the ppsh shoots 7.62x25mm ammo. and it most likely would not fragment going through a plaster wall or bouncing off cement.
Sure, they have the potential to be lethal, but not all would be. That's the point.
And I wouldn't put so much faith in the ability for 7.62x25 to stay in one piece when it collides with various dense objects. I know it's famous for being a good penetrator but anything shatters on dense targets at a steep enough angle.