I would go a step ahead and have deploy-able AT guns you can to move around the map with a Bren carrier. It would add a ton of strategic options to the larger maps.
i second this
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I would go a step ahead and have deploy-able AT guns you can to move around the map with a Bren carrier. It would add a ton of strategic options to the larger maps.
Fact is, most people who ask/think such things should be done are clueless about what it takes to make the models, code them, animate them, and most of all animate all the player models to work with mobile guns. It is just not worth it nor practical. Furthermore, how many players are going to spend their time pushing an AT gun around? In theory it's a nice idea but just not worth the effort to make a reality. The next best idea is to allow an SL or Commander pre-place them instead of random spawning, which I think was a great leap in dynamic mapping/play when we did that with Ramm's code support.
As far as HoS goes, portable mortars would serve a much better role than mobile AT guns with the focus more heavily on infantry actions. And as for community content, I just do not see much in the way of custom content to the extent RO:OST saw in vehicles and weapons. Things have changed immensely in how models are made/coded/animated and it will take far longer and far more experience than previously required. Level design will still be there but again, MUCH more complex and guys will have a LOT to learn and to configure just in technical terms, let alone figuring out the new SDK and new UT functions etc. So, bottom line, if you're curious about doing custom content, get on the ball now.
Do i need to specify in every single post that the mine are only suppositions/ideas?
I think that everyone know that this require lot of hard work, noone denied this.
It would be much better if Squad Leader could decide, at which (predefined) areas he wants his AT guns/MGs on tripods.
I know, that would make SL role actually important. But there could be some idiot filter, that would make players with a long story of bad strategic decisions to be last in the queue for this role.
It is just not worth it nor practical. Furthermore, how many players are going to spend their time pushing an AT gun around? In theory it's a nice idea but just not worth the effort to make a reality.
At the very least, a fixed AT gun would be nice.
I dont care much for movable guns, it doesn't make a lot of sense anyways, but a fixed AT emplacement would be invaluable in both gameplay and for custom maps.
Juno is designed around the Germans not getting into those bunkers.
Name maps where defenders actually are able to get to their first line before attackers are there.. I think I can count them on one hand. >_>