Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows NT 6.0 (Build: 6002)
CPU: AuthenticAMD Unknown processor @ 3114 MHz with 4094MB RAM
Video: ATI Radeon HD 4800 Series (1086)
Error setting display mode: CreateDevice failed (80004005). Please delete your RedOrchestra.ini file if this error prevents you from starting the game.
History: UD3D9RenderDevice::UnSetRes <- CreateDevice <- UD3D9RenderDevice::SetRes <- UWindowsViewport::Exec <- APlayerController::execConsoleCommand <- (ROTab_DetailSettings Package.ROTab_DetailSettings @ Function GUI2K4.UT2K4Tab_DetailSettings.SaveSettings : 0D60) <- UObject:rocessEvent <- (UT2K4Settings_Footer Package.UT2K4Settings_Footer, Function GUI2K4.UT2K4Settings_Footer.InternalOnClick) <- UObject:rocessDelegate <- UGUIComponent::MouseReleased <- (GUIButton Package.GUIButton) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Get that after enabling AA with direct 3d 9.0 its kind annoying because it worked before....
OS: Windows NT 6.0 (Build: 6002)
CPU: AuthenticAMD Unknown processor @ 3114 MHz with 4094MB RAM
Video: ATI Radeon HD 4800 Series (1086)
Error setting display mode: CreateDevice failed (80004005). Please delete your RedOrchestra.ini file if this error prevents you from starting the game.
History: UD3D9RenderDevice::UnSetRes <- CreateDevice <- UD3D9RenderDevice::SetRes <- UWindowsViewport::Exec <- APlayerController::execConsoleCommand <- (ROTab_DetailSettings Package.ROTab_DetailSettings @ Function GUI2K4.UT2K4Tab_DetailSettings.SaveSettings : 0D60) <- UObject:rocessEvent <- (UT2K4Settings_Footer Package.UT2K4Settings_Footer, Function GUI2K4.UT2K4Settings_Footer.InternalOnClick) <- UObject:rocessDelegate <- UGUIComponent::MouseReleased <- (GUIButton Package.GUIButton) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Get that after enabling AA with direct 3d 9.0 its kind annoying because it worked before....