I would like to suggest a solution to a relatively large problem and dislike I see when I play; which is the ability (in RO2) to be able to stop an animation (or action) while in the middle of it. For example, if your in ironsights mode, and you need to quickly run away - you're essentially stuck within that mode until you toggle out of it. Another is reloading, you need to wait until it's completed until you can sprint, or do any other action once again. This applies to almost any animation/action sequence as well; Ex. bayonette on/off, MG positioning, etc.
In terms of an application example, I quite like how in the Call of Duty series, you can just toggle the ironsights (depressed for on, and release for off) - which makes it very quick, and I think more realistic (for aiming).
In terms of an application example, I quite like how in the Call of Duty series, you can just toggle the ironsights (depressed for on, and release for off) - which makes it very quick, and I think more realistic (for aiming).