I think the addition of a "Spotted X" command would be a good quality of life change to better help communicate threats such as Scrakes and Fleshpounds.
It should work similar to how Battlefield 2 system worked.
It should take into account what the player was ray-casting to, but make it a small angle probably the size of the iron-sights for precision.
It would be a nice way to encourage team-work and alert unaware players of the presence of a large threat.
It would be a nice bonus if you could also spot weapons, ammo and even Kevlar Vests so other's can capitalize on their spawns.
If the ray-casting returns nothing the voice command should not activate and just close the dialogue menu entirely.
Attached to this post is a mock up done in MS Paint to show how it could potentially be implemented.
It should work similar to how Battlefield 2 system worked.
It should take into account what the player was ray-casting to, but make it a small angle probably the size of the iron-sights for precision.
It would be a nice way to encourage team-work and alert unaware players of the presence of a large threat.
It would be a nice bonus if you could also spot weapons, ammo and even Kevlar Vests so other's can capitalize on their spawns.
If the ray-casting returns nothing the voice command should not activate and just close the dialogue menu entirely.
Attached to this post is a mock up done in MS Paint to show how it could potentially be implemented.