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Abomination: Grenade swallowing, Berserker specific mechanic

flashn00b

Grizzled Veteran
  • Feb 1, 2011
    912
    104
    Whenever the Abomination appears in a game, the Berserker is often a wasted slot. Perhaps it would be worth it for the boss to have mechanics specific to the Berserker perk?

    Abomination
    This change will benefit the Zerker the most, but i can also see it being useful for everyone else. What if the inhale attack increased his vulnerability to thrown grenades due to being forced to eat them?

    Inhale
    Upon inhaling a grenade, the Abomination will take 3 times the damage it would normally take directly to its health. The following effects will also be added:
    Sharpshooter - Frozen for a short period of time
    Berserker - Is EMP'd for a longer period of time than EMP
    Support, Field Medic, Gunslinger - 2x damage multiplier instead of 3x, damage over time.

    Abomination Spawn
    All melee weapons (perk knives excluded) will disable the self-destruct and launch spawns similarly to the Dwarfs!? Axe from KF1. Upon hitting the ground or a zed, abomination spawns will explode with a 345 Ballistic_Shell explosion that does NOT damage players at all. This enables the Berserker to use Abomination Spawns as makeshift grenades to throw at the Abomination.
     
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