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A second/third Medic Gun?

I personally like playing medic sometimes. And, as much as I love playing it, there always seems like it's kinda limited to the Medic Gun. But, I feel that there should be more than one; the medic could have some more variety to mix up the game!

I'm not going to flaunt some broken stats and ideas that will be torn apart for being rigid. Instead I will throw out some ideas, and am asking you to improve/add to the basic idea and perhaps refine it.

So here it is: A dart gun that does not deal conventional damage, but instead slows down enemies, and acts as a tranquilizer to FPs/scrakes with one dart. And, with the other, give your teammates a boost (they would be switched using alt-attack).

Of course, if you wanted to, you could add two effects to each dart (speed/damage changing), or even mutliple guns, but I personally think that it might be a little too much.
 
I personally like playing medic sometimes. And, as much as I love playing it, there always seems like it's kinda limited to the Medic Gun. But, I feel that there should be more than one; the medic could have some more variety to mix up the game!

I'm not going to flaunt some broken stats and ideas that will be torn apart for being rigid. Instead I will throw out some ideas, and am asking you to improve/add to the basic idea and perhaps refine it.

So here it is: A dart gun that does not deal conventional damage, but instead slows down enemies, and acts as a tranquilizer to FPs/scrakes with one dart. And, with the other, give your teammates a boost (they would be switched using alt-attack).

Of course, if you wanted to, you could add two effects to each dart (speed/damage changing), or even mutliple guns, but I personally think that it might be a little too much.

I like it. A gun that is the same price as the MP7 for nonperks, but is about 500-600 when L6 Medic. Doesn't have an attack, but has 2 different darts it can shoot. Say something like a dart/tranquiliser gun/rifle with 1 shot that needs to be manually reloaded (press R each time). This would allow people to realistically switch between darts.

So something like the LAR in model, but single-shot bolt-action with wooden furniture. Click middle mouse to choose tranq, and you can slow down and temporarily un-rage FPs. These darts would have a regeneration rate of about L3 Medic and use 100 points up. Time for un-rage can be negotiated. It would weigh about as much as the LAR and have 20-30 darts.

How's that? :)
 
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as i already argued in my comments in the "m14" thread......my thoughts for another medic gun:

give the EBR to the commando to replace the bullpup. the bullpup can then go to the medic as a second "weapon" for the perk to specialize with. it will then have one smg and one assualt carbine. maybe even let the healing dart attachment be added to the bullpup :eek::)

the sharpie is "nerfed" quite a bit, the commando remains roughly balanced, the medic is "boosted" with another gun
 
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Would be nice to have slower shooting weapon for medic. Cuz that mp7 is crazy, i think i should shoot in bursts, not in full automatic.

I like it. A gun that is the same price as the MP7 for nonperks, but is about 500-600 when L6 Medic. Doesn't have an attack, but has 2 different darts it can shoot. Say something like a dart/tranquiliser gun/rifle with 1 shot that needs to be manually reloaded (press R each time). This would allow people to realistically switch between darts.

So something like the LAR in model, but single-shot bolt-action with wooden furniture. Click middle mouse to choose tranq, and you can slow down and temporarily un-rage FPs. These darts would have a regeneration rate of about L3 Medic and use 100 points up. Time for un-rage can be negotiated. It would weigh about as much as the LAR and have 20-30 darts.

How's that? :)

Like LAR? hmm. what about something like this
dart%20gun.jpg


Pump or CO2 powered gun which shoots darts. Dunno about the scope but at least it looks like a Dart gun.
 
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Being an old school medic, I felt that the Mp7M made the medics life alot easier... a change I didn't exactly welcome. However I did like the actual gun so I made do and got along with it.

I think the bullpup as bswearer makes sense, but ONLY if the recharge on the healing dart was shared for both guns. Unrealistic I know, but as a wise man once said, balance > realism.
 
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Would be nice to have slower shooting weapon for medic. Cuz that mp7 is crazy, i think i should shoot in bursts, not in full automatic.



Like LAR? hmm. what about something like this
dart%20gun.jpg


Pump or CO2 powered gun which shoots darts. Dunno about the scope but at least it looks like a Dart gun.

That is awesome and would be amazing in Kf. But i had something more like this in mind:

0.jpg


More bolt-action with wooden stock and grip. Also having to reload after every shot, and having to put each round in the chamber would make switching between dart types more feasable.
 
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I like it. A gun that is the same price as the MP7 for nonperks, but is about 500-600 when L6 Medic. Doesn't have an attack, but has 2 different darts it can shoot. Say something like a dart/tranquiliser gun/rifle with 1 shot that needs to be manually reloaded (press R each time). This would allow people to realistically switch between darts.

So something like the LAR in model, but single-shot bolt-action with wooden furniture. Click middle mouse to choose tranq, and you can slow down and temporarily un-rage FPs. These darts would have a regeneration rate of about L3 Medic and use 100 points up. Time for un-rage can be negotiated. It would weigh about as much as the LAR and have 20-30 darts.

How's that? :)

Thats exactly what I was thinking!

And sorry I didnt keep this thread alive but I was too busy vacationing:eek::IS2:
 
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the bullpup can then go to the medic
Am I the only person who, if given both the bullpup and the medgun, will regularly risk running up to/aiming at a player in critical condition before rapidly switching between semi and auto like an idiot while said player gets eaten? The two guns do look a lot alike from peripheral vision.
 
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One of the things I enjoy about the Medic is the versatility you have. You can carry essentially any single weapon you want (besides the L.A.W., which isn't a major loss) while maintaining full healing capability. Downside of course being that you don't have any bonuses to damage, recoil, etc.. That said, I think the Medic could do with a second gun.

Agreeing with many above posters, I think that it shouldn't be so much a damage weapon as a utility one (RE: darts). Running with the idea of a single-shot dart gun, I think slow darts would be a reasonable utility measure. Slow a ZED's speed by some 10-30% for some short duration, which makes it less useful on lesser ZEDs but significantly helpful with enraged Scrakes/Fleshpounds.

Now having two different darts is certainly possible, and I could easily see a damage-reducing dart, a 'weakening' dart (increase damage taken by some smaller percentage?), or even a stun dart. That's completely ignoring the possibility of buff darts for allies, like adrenaline for temporary faster movement, or tranquilizers for reduced recoil, perhaps with a decrease in movement or reload speed.

Overall I like the idea of another Medic weapon, pending it's a utility one (the darts seem like a good idea). In addition to adding some interesting solutions to old problems (FP enrages, etc.), it would give the perk a more defined role as group support/utility. However, I do not think damage is necessary, as you can carry another weapon (or two), and if you *really* wanted to deal damage, you picked the wrong perk.
 
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Am I the only person who, if given both the bullpup and the medgun, will regularly risk running up to/aiming at a player in critical condition before rapidly switching between semi and auto like an idiot while said player gets eaten? The two guns do look a lot alike from peripheral vision.

Not really if you're using iron sights no.
 
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I like it. A gun that is the same price as the MP7 for nonperks, but is about 500-600 when L6 Medic. Doesn't have an attack, but has 2 different darts it can shoot. Say something like a dart/tranquiliser gun/rifle with 1 shot that needs to be manually reloaded (press R each time). This would allow people to realistically switch between darts.

So, a gun that fires bullets and darts? And if you want to fire a dart, you reload?

Me liek.

Sorry Gibby, just two different darts and no regular attack. Sorry to have disappointed you. :(
 
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And maybe a third dart that will turn the Fleshpound into our side and make him rage against every poor clot that is close!!! :D na I'm just joking......

Well, guys. Do not forget that this weapon is for the "Medic perk" that means it is forced to have some healing function in it I guess:D btw, don't you guys think the medic perk will be a little bit OP if it could slow down raging fp's :O? This would be another key function to take it down and I dont want it from a medic perk :D

Maybe TWi could add a "Poison Specialist" perk :D haha, 3 weapons, first on for damage, second one for damage and stun and last one for damage, stun and slowing down :D haha crazy idea again
 
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And maybe a third dart that will turn the Fleshpound into our side and make him rage against every poor clot that is close!!! :D na I'm just joking......

Well, guys. Do not forget that this weapon is for the "Medic perk" that means it is forced to have some healing function in it I guess:D btw, don't you guys think the medic perk will be a little bit OP if it could slow down raging fp's :O? This would be another key function to take it down and I dont want it from a medic perk :D

Maybe TWi could add a "Poison Specialist" perk :D haha, 3 weapons, first on for damage, second one for damage and stun and last one for damage, stun and slowing down :D haha crazy idea again

Well ok, though i feel i left out some important information if felt was implied enough.

The first dart for the dart gun would be a healing dart, more powerful than the MP7 but using up more juice. The second would be the special effect dart i.e. tranquiliser, adrenaline, poison, etc. Or even another healing dart that can overheal another player past 100(%) health.
 
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Am I the only person who, if given both the bullpup and the medgun, will regularly risk running up to/aiming at a player in critical condition before rapidly switching between semi and auto like an idiot while said player gets eaten? The two guns do look a lot alike from peripheral vision.

true......but if both guns had the dart attachment on it, then you'd never run into that happening :)
 
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