...for the community and the good folk of Tripwire.
It is simply "Assault Rifles....why?".
RO1 was a tactical shooter that boasted long range maps and a difficult learning curve. Yet with the current maps and these weapons, this is no longer the case.
We now have maps like Barracks and Apartmans running the show and the longest ranges we can kill at are around 300m.
The MKb is an extremely easy to use weapon, that boasts high power and high accuracy, yes it was in World War 2 and possibly Stalingrad, yet, is it a good addition to the game? It allows players to run and gun with ease and then crush those with any other weapon, minus a Machine Gun.
For the life of me I can't think of what posessed you to add these weapons, the MKb rules the show and the AVT is nowhere near as good. Its another case of German equipment ruling over Russian equipment. Due to the fact the Russians dont out-number the Germans massively, this difference means we can see the Russians lose quite often.
Frankly im looking forward to the release of the SDK so we can mod these weapons out of the game and have large, interesting maps and games.
It is simply "Assault Rifles....why?".
RO1 was a tactical shooter that boasted long range maps and a difficult learning curve. Yet with the current maps and these weapons, this is no longer the case.
We now have maps like Barracks and Apartmans running the show and the longest ranges we can kill at are around 300m.
The MKb is an extremely easy to use weapon, that boasts high power and high accuracy, yes it was in World War 2 and possibly Stalingrad, yet, is it a good addition to the game? It allows players to run and gun with ease and then crush those with any other weapon, minus a Machine Gun.
For the life of me I can't think of what posessed you to add these weapons, the MKb rules the show and the AVT is nowhere near as good. Its another case of German equipment ruling over Russian equipment. Due to the fact the Russians dont out-number the Germans massively, this difference means we can see the Russians lose quite often.
Frankly im looking forward to the release of the SDK so we can mod these weapons out of the game and have large, interesting maps and games.