So ok, obviously the MG has changed dramatically from the terror it was in ROOST. I would never dare to pop my head out with an Machinegun firing in burst everywhere, it was a huge terror that slowed an attacking team down 10-fold. And it seemed to never stop with the constant riflemen and troops supporting it, giving it ammo, and cover.
I think the main reason people were so attracted to it in ROOST is because the silly people who pop out while the MG is firing, is heavily suppressed, increasing sway and reducing their chance of actually hitting something. Therefore, it is only instinct to cover the player who is helping you by reducing your opponent's accuracy, and slowing a strong push towards an objective down.
So my proposal? You know the whole suppression system? Yeah, that thing that makes your screen go back in time before color screens were produced? And slightly increases your sway and blurs your screen just by a milligram?
Yeah, increase the suppression effect produced by Machineguns dramatically. AND JUST THE MACHINE GUNS. This (at least in my mind) will make the class a bit more of a terror on the battlefield, as it should be. The smart, team player will now cover this frightening machine, and give it ammo, helping both players out by giving you team points, and the gunner more ammunition to scare the enemy!
It's like being the bully at school, he is nothing without his little followers who help him just so they won't get hurt themselves, or a Clown fish and a anemone, working together to stay alive. The machine gun lays down fire, helping the riflemen stay alive longer while the rifles help him stay refueled and alive himself.
Also I think if you added suppression points (when you completely suppress a troop you get like +2 teampoints or something) this will make the MG much more favorable a class like it was in ROOST.
Then again, I'm not always right. Do you all agree?
I think the main reason people were so attracted to it in ROOST is because the silly people who pop out while the MG is firing, is heavily suppressed, increasing sway and reducing their chance of actually hitting something. Therefore, it is only instinct to cover the player who is helping you by reducing your opponent's accuracy, and slowing a strong push towards an objective down.
So my proposal? You know the whole suppression system? Yeah, that thing that makes your screen go back in time before color screens were produced? And slightly increases your sway and blurs your screen just by a milligram?
Yeah, increase the suppression effect produced by Machineguns dramatically. AND JUST THE MACHINE GUNS. This (at least in my mind) will make the class a bit more of a terror on the battlefield, as it should be. The smart, team player will now cover this frightening machine, and give it ammo, helping both players out by giving you team points, and the gunner more ammunition to scare the enemy!
It's like being the bully at school, he is nothing without his little followers who help him just so they won't get hurt themselves, or a Clown fish and a anemone, working together to stay alive. The machine gun lays down fire, helping the riflemen stay alive longer while the rifles help him stay refueled and alive himself.
Also I think if you added suppression points (when you completely suppress a troop you get like +2 teampoints or something) this will make the MG much more favorable a class like it was in ROOST.
Then again, I'm not always right. Do you all agree?