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a good combo?

lods-of-emone

Active member
Nov 27, 2013
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recently, i've been testing out weapon combo's, and came up with something pretty good, but i'd like to see what other people think of the setup.

go as a Support specialist. recommended level is 3 and up.

equip the Schneidzekk, Hunting shotgun, and the ZED gun MK.II

"but why, Lods-of-emone?"


The Hunting shotgun and The ZED gun are used as a combo weapon set.

first, i stun the Scrake/FP with one or two Stasis balls, then loosen an alt-fire (or two, if i'm quick enough) while he's caught up. once the Stasis wears off, i can easily deliver one more Alt.fire into him to finish him off, all without raging.

as for the Schneidzekk, its mainly for wiping up trash and healing team-mates offperk.



(can't afford the schneidzekk? if you can, go for the machete or Pipe bomb. you'll mainly be using the Shotty+ZED anyhow, but it always helps. hell, maybe an MK23. *rambles*)


please let me know what you think of this Combination, and i hope it helps :3

thanks!
 
Biggest problem I see with that load out is that with the exception of the M7A3, the Medic guns don't really do that much damage, so I don't think they'd be very good for trash clearing. The MkII Zed gun would probably work out ok, especially if you can flinch Scrakes then uppercut them.
 
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I forgot to give input on this.

Given its price vs. its use, I don't recommend the Schneidzekk at all. You'd be better off with a Bullpup for versatility and affordability. Support shouldn't be healing teammates; if you want that, go Medic (which very nicely ALSO has room for plenty of loadout variety).
Haven't used the Mk II a lot, but from what I did try, I couldn't consistently stun Fleshpounds, and Scrakes could only be stunned once. Be careful with that.

On the other hand, though the others poke fun, one of the joys of Normal/Hard is the variety of loadouts you can use effectively. If this one floats your boat, all power to you.
 
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Support shouldn't be healing teammates; if you want that, go Medic (which very nicely ALSO has room for plenty of loadout variety).

In small teams, someone with a medic gun can be a lot more useful than a medic. Sometimes when playing in a small team (especially with a zerker on the team), I'll go medic one round and get a medic gun so I can long range prick people.
 
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Just tried this loadout on a pub HoE game in ice caves. It's uhh...

well it's kind of bad but it's fun.

Rarely used the schneidzek. Had 4 blocks leftover as level 6 support so I bought an mk23 and a machete to fill the leftover space. Used the mk23 to clear trash mostly and when it got too heavy or had to take care of husks/sirens used the hunting shotgun. Scrakes were usually 2 double shots to kill if you got them stunned with the zed gun first.

Team wiped to 3 early fp's on wave 10 and me and another zed gun support and a bad spammando kited out the rest until the last 3 fps where we made some bad mistakes and wiped to the last fleshpound. Not really related to the loadout.

All in all, it's a fun loadout, a nice changeup. But if you're going to keep using the schneidzek for trash it's annoying to keep cycling past the mk2 zed gun after you use the hunting shotgun. I found it much more effective to use a pistol. But it was nice to be able to heal people while kiting. I wouldn't recommend it as a srs bsnss loadout but it's definitely not useless and fun to try.
 
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For 50% of the cost I think the mp5 is a better choice if you want a med gun.
With only a minor damage penalty that in practice makes no difference on normal. Add a sweet dot sight and the same med dart recharge and I think the 5 is by far the better choice.

I take the 5 over the schiz every time , even on perk
 
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On normal you can rock a 9mm off perk and be effective. A SS can use only the 9mm. The only class in the game that can take off perk weapons and not suffer on higher levels is the medic.
Uwotm8.

Machete with support for uppercut? Mando with M32? Zerk/Demo with LAR? Any class with Pistols? Mando/Demo/Supp/Zerk with Flare? Most any class with a Katana?
 
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Incoming wall of text that you should probably just skip.

I dig the loadout. That's a pretty solid loadout if you're not a main side holder and there's no Medic. Having something like Katana, Schneidzekk, Zed MkII and Hunting could be pretty good too as level 5 or 6. I mean, you can use the Machete for melee uppercuts, but it's riskier and easier to mess up under stress, hence the Katana being a good choice. But Machete and Mk23 are also solid choices instead.

Personally, I've used the MkII Zed gun as support a number of times, and I've found the easiest to use it with is Machete, HSG-1, MkII, and Hunting. You can Machete melee uppercut, or jumpshot Scrakes, and if you're not comfortable with either, you can soften with HSG-1, then stasis the Scrake and try to finish him during the stasis, or do a lot of damage and wait for him to rage at you once he's out of stasis, to finish with a jump shot.

Another loadout I have tried a few times is MkII, m32, Hunting. This is another loadout that is nice if you're not a main side holder, and if there is not a Demo aka you're backing up the entire team or just another player. The biggest issue this loadout faces is that you want to keep the m32 and MkII fully loaded for maximum sack saving efficiency. If you waste MkII ammo on trash you might not be full up for 2 stasis balls when you really need it, and you might also run out of ammo even faster for it.

Other loadouts I've found useful with the MkII are

Firebug
Dual Flares + Mac 10 + MkII*
Dual Flares + M79 + MkII*
Dual Flares + Mk23 + Machete + MkII
Dual Flares + Katana + MkII
Husk Launcher + MkII

Sharp
Pistol + Musket + MkII*
Pistol + LAR + MkII

Commando
Pistol + SCAR + Machete + MkII *
Pistol + FAL + MkII*
Katana + SCAR + MkII

Zerker
Claymore + Pistol + MkII*
Scythe + Pistol + MkII
Dwarfs Axe + Pistol + MkII
Katana + Axe + MkII

Demo
m32 + Pipes + MkII*

Medic
2 Submachine gun Med Guns + Pistol + MkII
M7a3 + Pistol + MkII
1 Submachine gun Med Gun + Katana + Pistol + MkII
1 Submachine gun Med Gun + Axe + MkII
1 Submachine gun Med Gun + SCAR + MkII

*Are the loadouts I really favor with it

The reason I like it so much on Commando or Firebug is because you are not expected to be soloing Scrakes or Fleshpounds in most cases. Not that you can't solo them, you can with proper knowledge and timing, but you aren't expected to by most players standards. Having the MkII loaded and ready to shoot the alt-fire is less hindering to a trash control perk, and allows you to focus more on the idea of letting loose the blue balls of sack saving.

The reason I like it on Sharp with a Musket and pistol is because if you take something like the Mk23 and Musket, you have enough ammo for trash control as well as soloing multiple Scrakes and Fleshpounds. The downfall of Sharpshooter is when things get crazy. A good Sharpshooter might pull off some clutch shots here and there, but when some Support specialist is nade spamming double FPs and the first one is spinning around during his rage and the second one rages from LoS, and both are moving around to avoid the grenades on the ground, the Sharpshooter is not likely to get in all the headshots he needs before getting drilled harder than at the dentist. This is when it's a good time to bust out that alt-fire and calm the FPs down and give the team some time to regroup before taking them.

As for Demo, you can reliably solo 1-3 FPs with the m32 and hand grenades alone if you're a good Demo, but not every situation has the FPs lined up so well, or packed together, sometimes there are problems where there are multiple Scrakes next to the Fleshpound(s), or there are triple Fleshpounds just spread out enough that the first two can be killed relatively easily, but the third one only takes enough damage to rage and the Demo has to reload. Various poop storms like this can be flushed away with some alt-fires from the MkII.

The game that Karsey spoke of was a fun one. I was the other Support in that game with the MkII. I had a derp loadout though, it was not meant to be effective. I had Mk23, HSG-1, MkII, Husk Launcher. Was a lot of fun to use, but those triples at the end were rough. We had very little ammo, very little firepower, not many grenades and a Commando who had no ammo.

All of the above are reasons for why I believe veteran and pro player's have a distaste for the Zed guns. It makes a lot of combos and sloppiness work that would have otherwise wiped a player or team. As I've said before about the Zed guns, I like them for this fact. I enjoy effective sloppiness from time to time, just as I enjoy precision techniques, combos and teamwork. So players can scream OP all they want, but I won't be able to hear them over the sound of my laughter from m32ing stasis'd Scrakes for fun.
 
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The reason I like it so much on Commando or Firebug is because you are not expected to be soloing Scrakes or Fleshpounds in most cases. Not that you can't solo them, you can with proper knowledge and timing, but you aren't expected to by most players standards.
How can Commando/Firebug deal with Fleshpounds with onperk weaponry without kiting? o_O
So players can scream OP all they want, but I won't be able to hear them over the sound of my laughter from m32ing stasis'd Scrakes for fun.
Best approach!
 
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How can Commando/Firebug deal with Fleshpounds with onperk weaponry without kiting? o_O

To my knowledge, firebugs need pipes. FPs DR against fire makes pipes, offperk or kiting pretty much necessary.

Commandos can kill singleplayer HoE FPs (and lets face it, when else is a commando killing a FP going to be useful) with a variant of the supports method, using grenades and assault rifles on full auto to the face.
6man FPs they need more help again (whether from kiting, friends or offperk).
 
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