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15/20 round EXTRA long games?

Not a fan. A camping KF game lasts, what, an hour? A kiting one might go to 2hrs?

Assuming that the waves escalate roughly as they do before, ie. more zeds, harder zeds, you'll be taking longer and longer to play, and no one wants to sit down to a 3-4 hour game :S
Especially when if someone makes a mistake (and even the best make mistakes at times) you have to restart the 4 hour game :S
 
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Not a fan. A camping KF game lasts, what, an hour? A kiting one might go to 2hrs?

Assuming that the waves escalate roughly as they do before, ie. more zeds, harder zeds, you'll be taking longer and longer to play, and no one wants to sit down to a 3-4 hour game :S
Especially when if someone makes a mistake (and even the best make mistakes at times) you have to restart the 4 hour game :S
Well, I was thinking of this or a more zeds in a wave mutator, but I just want ammo reserves to be stressed a bit more. I do see where you're coming from, though.

Keep in mind that it would just be a mutator :p
 
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This would take a while but it could be a fun challenge. If the # of specimens increased drastically you'd have to increase the frequency of ammo boxes appearing so everyone doesn't go zerk and turn a 3 hour game into 6 xD

Maybe a different boss too? One after 10 waves and a different or more powerful version after 15-20.
 
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Halving the ammo isn't as fun as having to go through more zeds.
This would take a while but it could be a fun challenge. If the # of specimens increased drastically you'd have to increase the frequency of ammo boxes appearing so everyone doesn't go zerk and turn a 3 hour game into 6 xD

Maybe a different boss too? One after 10 waves and a different or more powerful version after 15-20.

Actually, increased frequency of ammo boxes and no chance of them running out would promote map movement. That would actually be... ****ing perfect. A mod specifically against camping could be made with longer waves and a crapload of ammo boxes. Who knew?

However, since people are bringig it up, Zerk needs to get freaking melee durability or something, anyway. Slice through 500 enemies using the same katana that never gets dull. Makes sense, amirite?
 
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