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  1. T

    Fun Facts That Could Provide Useful

    pretty simple tip but really useful. alt fire with duals switches your ADS mode (using both both to just ADS 1 of them, like how dual 9mm ADS when they first came out)
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    Fun Facts That Could Provide Useful

    you cant ADS to cancel reload animation anymore (at least on duals, havent tried other guns yet) from wat I noticed but you can switch weapons and switch back which still saves some time (you can also just use the gun you swapped too) quickdraw perk will probably help too
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    micro gun OP?

    lets be honest, its only this high because ranged giant slayers, ie sharpshooters, arent in game atm
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    Fun Facts That Could Provide Useful

    firebug things: -like the flamethrower its better to semi-auto fire the microwave gun/caulk n' burn instead of holding down the fire button -the CCs from fire and the CCs from microwave are different making it useful for stalling FP/SC -the stumble from perk lvl 10 will stumble ANY zed...
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    Fun Facts That Could Provide Useful

    -the flamethrower does most of its damage when it hits the zed with the afterburn doing little damage afterwards (unlike in kf1) -the initial burst when you shoot the flamethrower does more damage than the continuous flame afterwards, meaning its does more damage if you just rapidly click you...
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    Fun Facts That Could Provide Useful

    you actually need multiple emp nades to get the effect from what i noticed
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    Fun Facts That Could Provide Useful

    the saw blades (projectile from eviscerator) will stumble a FP when you shoot its leg, even when it is raged (15s cd, this mean you have more CCs for FP :D although it would be more of an off-peak medic weapon if you have a lot of medics on your team) if you release and reclick and hold during...
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    About the Flamethrower..

    as of right now the scorching seems so be by damage (like 100 dmg is burnt and 250 is like charred, numbers are probably higher) im hope they will change it to by max life (like if you do 25% of their max life they are burnt and 50~75% they are charred) so that it will be more satisfying to kill...
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    Leveling speed - players already 20+

    if you total up that exp that would be 1 lvl 25 and 1 lvl 13 halfway to 14 (if you just reached those lvls) or 1 lvl 18 (if you are 1 exp from lvling up) if you put that for 10 perks it would take you 266.5 to 302.2 hrs to get all perks to level 25 dunno about you but 266.5 hr isnt that fast...
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    Fun Facts That Could Provide Useful

    the strong attack with the pulverizer (with ammo ofc) does explosive damage, which does bonus damage on FP but reduced damage against SC (will still increase damage significantly though) (normal solo, strong attack no ammo, 7 hits for SC 17 for FP, with ammo, 3 hits SC 2 hits FP) :D
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    Leveling speed - players already 20+

    if you grind on hard mode, long solo. you get roughly 4k-5k exp (excluding the bonus exp from secondary like welding doors) in about 25-30 mins (if you skip Hans) which means you can get level 25 in 24~35 hrs, times 10 thats 240 hours to 350 hrs so. . . .
  12. T

    Feedback on Field Medic Perk

    the armor is still there, it just in shambles or (more likely) its like the HEV suit in half-life which just operates until its out of power. by bug im assuming its the switching between perks full restores armor? if it i would say that take out the restore armor when swapping all together (not...
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    Feedback on Field Medic Perk

    the poison is actually quite weak, the majority of the damages comes from being in the AoE. but the poison will force a stalker out of cloak every now and then.
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    Fun Facts That Could Provide Useful

    you can parry him, making him stumble for a bit which will buy you enough time to run far enough. he appears to stop meleeing after he has traveled a certain distance so keep backing up while blocking with enough medics (and medic nades) a person can full on tank his melee attacks making Hans...
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    Feedback on Field Medic Perk

    lol i guess you have a decent spread of levels across all 4 perks, instead of a high level perk and level 0 in the others xD
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    Fun Facts That Could Provide Useful

    exp divides evenly to all perks that dealt damage to a zed ex. if you shoot a clot with the medic pistol, and then kill it with a support SG the exp given by the clot (8 on normal) will be divided among the 2 perks (4 for each perk) can also be done with 3 and 4 perk splits when the exp is...
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    Feedback on Field Medic Perk

    in the 12 hrs? o.O
  18. T

    Feedback on Field Medic Perk

    yea im fairly certain you are getting the exp from medic nades, i just ran a hard long solo match and got roughly 5k exp in a little over 30 mins which would mean i would be lvl 9 medic in roughly 4~5 hrs. which means lvl 9 medic for just nades in 12 hours is not really that far-fetched btw...
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    Feedback on Field Medic Perk

    im assuming he is getting the exp from medic nades
  20. T

    Feedback on Field Medic Perk

    numbers only pop up if you got exp for the perk you are using, if support got exp and medic didnt no numbers would pop up at all