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Hey, sorry haven't seen your comment earlier. Yes, just make sure to link the original. I'm real curious to hear what you'll come up with, if you're still up for that
Hey guys, so I just made a new release that is pretty different from the usual stuff - my city has a big wild boar population roaming around (usually at night), so I decided to sample, autotune them and make a song with wild hogs doing the vocals. Here is the result:
Hey folks, got a new release in the project, this one is a fast paced heavy-thrash metal track. Some of you might be familiar with the part at 2:40, the demo version of the track was used for the intro in the Gore Reviews series on my gaming channel.
Hey folks, a while back (a few years ago, actually) I've posted a thread on the forum with some tracks from my solo project offering them for KF2.
After a few years of hiatus I've gone back to releasing new music, and here are some of the new tracks.
If instrumental rock\metal is your thing...
On the RS2 Trello roadmap, in the next\coming up section there's a card that says "Changes to damage model", and there are no details on what that is.
That can either mean something as cool as new wounded states and animation responses or just some damage value tweaks. Are there any details on...
Just as with every TW game since I launched the channel, here's a review of the blood and gore effects in RS2
https://www.youtube.com/watch?v=KLfheOQdsp0
I want to note if the gore mechanics will be expanded\issues get fixed in the future they will be discussed in update videos
I've seen the both part done in Dying Light, looks pretty bad. Would be neat if RS2 had clothes get slowly soaked in blood around the point of impact but even the simple hole + splatter response we have in RO2\Insurgency is better than the generic splatter
Yeah, this post is definitely not a final critique of the gore (which will be done on release), just a few of the biggest issues I noticed while playing the game
As the title suggests, played the game for a bit, here are a few points of feedback (might add more during the weekend)
*Please get rid of the generic blood on the character as a response for gunfire. RO2 had wounds at the point of impact, hell, even THIS game had those previously (check the...
One of my favorite things about RO2 was the blend of animation and ragdoll so you would see people struggling on the ground for a few seconds before dying. Was hoping those animations would be longer in RS2, but are they entirely removed?
Funny thing about the screams, when I was doing the RO2 Gore Review I encountered this bug when the character was screaming long after he died. He was lying motionless in a pool of blood for a good 5 minutes or so, but the screams still played
Question still remains though, will the gore mechanics be improved? Everything I saw so far from the trailers/gameplays/interviews indicates that it will be more of the same we had in RO2
I'll just leave the Verdun gore review here.
https://www.youtube.com/watch?v=TKg7quLsGRQ
They got A LOT of things right, but what stands out the most (at least for me) is the death animations that can last for a minute or two. Really has a huge impact on the experience. Would love to see...
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