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Got a message asking to vote for something e-sports related, tried logging in with an alt account then got an email saying someone from russia tried to login, then whoever has the account removes you from his friends list.
Category: Level design
Reproducibility: Always
Summary: Zeds are unable to path you
Description: Nearby the other bush exploit that was fixed, on the other side of the entrance to the basement
Online/Offline: Both
Video: https://www.youtube.com/watch?v=DZxTNWtMoJI
Category: level design
Reproducibility: Always
Summary: Zeds are unable to path you
Description: If you go into the bush offline, zeds can't path to you but you still take damage, if you do it
online, zeds can't path to you and you don't take damage.
Online/Offline: Both, sort of
Video...
I'm using spotlights, and for the most part it's acting the way I want it to, the light is hitting a static mesh wall and casting a shadow but when a zed is behind the wall it's being lit up even though it's in the shadow. The only quick fix I've found is to set the radius on the light low...
In KF1 SDK I was able to import custom textures and static meshes and save it within the map (.rom) , it is possible to do that within the kf2 sdk?
Right now I have two files, the map (.kfm) and the file containing the custom textures and static meshes I think (.upk). I'm not sure where I put...
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