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There was an update. The occasional in game freeze ups continue. This seems to be the only vexing problem I'm focused on. You simply lock up with no command control. Firing your weapon breaks it loose. So peculiar. And consistent as you might imagine.
I like it a little more every time I play it. I've gotten somewhat skilled at shooting down aircraft. I realize there are still some teething problems to be ironed out, but overall the game essentially balanced and fun from any perspective. It's going to be a keeper for me.
Pleased to announce that "TWB Old Glory" is now in operation. We had great success in seeding it yesterday, thanks to all that participated on behalf of "The Wild Bunch."
With gracious help from TWI, the Crucible server is again ranked and out of the doldrums. I hope folks will get on and give those nearly 70 custom maps a try.
Happy Holidays,
G_Sajer.
This event is not something I recall happening in the past. I verified it by log examination, but the cause is not clear.
The matter has been reported to the studio authorities, and I'm confident that it will be corrected shortly.
The server can currently be found on the un-ranked column and...
A real Pacific Battlefield. I tried searching to see if I ever posted this item in the forum. I didn't find it. It's on my clan forum, so I'll construct it here.
A brief tour through a real Pacific battlefield.
The following photographs were taken on Guam in 1967. Your tour guide will be...
As many know, the HotW mod was recently updated. These maps are better than ever. So just to celebrate this exciting mod, I'm going to run a HotW map marathon through Sunday night.
Please stop by and enjoy this great mod if you can.
It is currently in progress. And it will be in progress until...
As many know, the HotW mod was recently updated. These maps are better than ever. So just to celebrate this exciting mod, I'm going to run a WF map marathon through Sunday night.
Please stop by and enjoy this great mod if you can.
Best wishes,
Sajer
As many know, the HotW mod was recently updated. These maps are better than ever. So just to celebrate this exciting mod, I'm going to run a WF map marathon through Sunday night.
Please stop by and enjoy this great mod if you can.
Best wishes,
Sajer
:cool:
My assumption is that the answer would be: "As many as possible."
Great. How would this best be accomplished to the satisfaction of all; particularly those servers who are already running this stellar mod?
How many of the following suggestions might be reasonable?
1. Simply update...
:cool:
I recently discovered the existence of a map called TE-OperationBlauNachtigall.
I placed it on Crucible to look it over. It's a CA map and I found it interesting.
It' has some flaws, such as little or no bot pathing, and the AI does not respond to the squad leader's command widget...
:(
Crucible died on Christmas morning. We hope to have it resurrected shortly. Just kidding. :D The proper authorities have been notified. Sorry for the inconvenience, hope to see folks soon.
Best Christmas wishes,
:)
On Saturday and Sunday I will feature Some selected maps on TWI's Crucible for a couple of hours --or longer if interest holds. These will include
WF-Hill400, WF-OmahaBeach and perhaps RSTE AntHill.
The purpose will be to help the mappers/players further assess the work.
Start time will...
:)
On Saturday and Sunday I will feature Some selected maps on TWI's Crucible for a couple of hours --or longer if interest holds. These will include
WF-Hill400, WF-OmahaBeach and perhaps RSTE AntHill.
The purpose will be to help the mappers/players further assess the work.
Start time will...
:D
With great effort, Russian servers are picked thru by yours truly in an effort to keep betas at their latest version.
TWI's Crucible will shortly have Bakovka_B8. as opposed to B6.
Enjoy. No thanks required. :D
:)
Although I haven't heard back from TWI regarding the map development, I feel it might be worthwhile to run a map event again for TE-BarrakadyFactory. We really need to try to get more folks in game to get a sense of how the map really behaves. I'll reduce the number of bots as well. So...
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