-Yes for more horror elements ! Even though I believe they went for a "b-movie" tone for KF2, which is good also. But they went from tongue-in-cheek quotes and wacky weapons to ridiculous hats...Which is too much IMO
-I believe they actually talk, but less clearly than in the first game. And they don't have as many lines.
-Yes for swaping weapons !
-Yes for more balanced skill choices! So far, one choice is always better than the other... Quite a shame.
-I wouldn't dismiss weapon stats entirely, I just think we should be able to tweak them more. Because I don't see how you would increase the damage of a gun with attachments for example. Or even which attachments would fit a melee weapon for example.
-I don't play HoE, so my opinion on this topic doesn't matter !
-That is true. DoT in general isn't great in KF2 (bleeding and poison aren't great either). I think it would be helpful to increase the effectiveness of the firebug, even though he's a tough perk nevertheless. But, truth be told, I think the faster pace of the game compared to KF1 is also why DoT aren't that good.
-I don't know about active mechanics... I believe too many games tried to do so following Overwatch's success, often with far less efficiency. Like... does it matter to have merely one or two abilities? A meaty 4-5 would be better. But then, I don't think it would fit Killing Floor either. So yeah, I guess it should be considered... But not mandatory.
-If Catacombs proved something, is that people don't like dark maps. So that's a hard pass.
-Similarly, I do believe that maps should have their "quirks", their own "flavour". Hence why I don't think EVERY map should have day/night cycles. It's also good to have other things (like the Volcano on Zed Landing for example)
-For the above reason : different zeds depending on the night doesn't sound like a great idea. Plus, Dying Light already did it.
-Why not for the light-fearing zed? That might prove to be an effective way to keep players on their toes, by having to consider a new solution to deal with a threat. I dig it !
- A zombie game? Not only are they not zombie per say, but most of them are actually cyber-clones. Husks, fleshpounds or sirens are all cyborgs. One might say that the EDARs are one-step too far...But to me, it is merely a matter of appearance. If they looked more "fleshy", they would clearly fit the game.
Hell, at first, I thought they would be a somewhat neutral, "third faction". They would shoot both zeds and players alike. But alas...It didn't happen.
-I believe they actually talk, but less clearly than in the first game. And they don't have as many lines.
-Yes for swaping weapons !
-Yes for more balanced skill choices! So far, one choice is always better than the other... Quite a shame.
-I wouldn't dismiss weapon stats entirely, I just think we should be able to tweak them more. Because I don't see how you would increase the damage of a gun with attachments for example. Or even which attachments would fit a melee weapon for example.
-I don't play HoE, so my opinion on this topic doesn't matter !
-That is true. DoT in general isn't great in KF2 (bleeding and poison aren't great either). I think it would be helpful to increase the effectiveness of the firebug, even though he's a tough perk nevertheless. But, truth be told, I think the faster pace of the game compared to KF1 is also why DoT aren't that good.
-I don't know about active mechanics... I believe too many games tried to do so following Overwatch's success, often with far less efficiency. Like... does it matter to have merely one or two abilities? A meaty 4-5 would be better. But then, I don't think it would fit Killing Floor either. So yeah, I guess it should be considered... But not mandatory.
-If Catacombs proved something, is that people don't like dark maps. So that's a hard pass.
-Similarly, I do believe that maps should have their "quirks", their own "flavour". Hence why I don't think EVERY map should have day/night cycles. It's also good to have other things (like the Volcano on Zed Landing for example)
-For the above reason : different zeds depending on the night doesn't sound like a great idea. Plus, Dying Light already did it.
-Why not for the light-fearing zed? That might prove to be an effective way to keep players on their toes, by having to consider a new solution to deal with a threat. I dig it !
- A zombie game? Not only are they not zombie per say, but most of them are actually cyber-clones. Husks, fleshpounds or sirens are all cyborgs. One might say that the EDARs are one-step too far...But to me, it is merely a matter of appearance. If they looked more "fleshy", they would clearly fit the game.
Hell, at first, I thought they would be a somewhat neutral, "third faction". They would shoot both zeds and players alike. But alas...It didn't happen.
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