Hi, have just joined the forum as I'm having some major problems with RO and DH...Basically I can not get either to launch but up until yesterday they worked fine!!!
I have checked the integrity of the cache on both, both are succesful. I have un-installed and then re-installed both ( a pain in the rear end! ) but I am still getting this following error..
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2256 MHz with 2046MB RAM
Video: NVIDIA GeForce 8800 GTX (8618)
ReadFile failed: Count=0 Length=603245 Error=Data error (cyclic redundancy check).
History: ULinkerLoad::Serialize <- TArray<< <- TLazyArray::Load <- 0 <- FSoundData::Load <- TLazyArray<< <- USound::Serialize <- LoadObject <- (Sound voice_sov_infantry.Artillery.deny03 7205888==7205888/24133841 7205427 603706) <- ULinkerLoad:reload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class ROEngine.ROSPECIES_Human NULL) <- UObject::StaticLoadClass <- CacheParseLine:layers <- UxUtil::CacheLoad <- UxUtil::CacheGet <- UxUtil::execGetPlayerRecord <- (ROGUIController Package.ROGUIController @ Function XInterface.GUIController.PrecachePlayerRecords : 0013) <- UObject::execClassContext <- (ROGUIController Package.ROGUIController @ Function XInterface.GUIController.PrecachePlayerRecords : 0013) <- UObject:rocessEvent <- (ROGUIController Package.ROGUIController, Function ROInterface.ROGUIController.InitializeController) <- UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free
Any ideas would be greatly appreciated
Cheers,
Foxy0116
I have checked the integrity of the cache on both, both are succesful. I have un-installed and then re-installed both ( a pain in the rear end! ) but I am still getting this following error..
Build RedOrchestra_Build_[2005-11-27_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2256 MHz with 2046MB RAM
Video: NVIDIA GeForce 8800 GTX (8618)
ReadFile failed: Count=0 Length=603245 Error=Data error (cyclic redundancy check).
History: ULinkerLoad::Serialize <- TArray<< <- TLazyArray::Load <- 0 <- FSoundData::Load <- TLazyArray<< <- USound::Serialize <- LoadObject <- (Sound voice_sov_infantry.Artillery.deny03 7205888==7205888/24133841 7205427 603706) <- ULinkerLoad:reload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class ROEngine.ROSPECIES_Human NULL) <- UObject::StaticLoadClass <- CacheParseLine:layers <- UxUtil::CacheLoad <- UxUtil::CacheGet <- UxUtil::execGetPlayerRecord <- (ROGUIController Package.ROGUIController @ Function XInterface.GUIController.PrecachePlayerRecords : 0013) <- UObject::execClassContext <- (ROGUIController Package.ROGUIController @ Function XInterface.GUIController.PrecachePlayerRecords : 0013) <- UObject:rocessEvent <- (ROGUIController Package.ROGUIController, Function ROInterface.ROGUIController.InitializeController) <- UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free
Any ideas would be greatly appreciated
Cheers,
Foxy0116