Will there be a small penalty used for using cross role special weapons? Like using an MG or sniper rifle when you are not that role (obviously using SMGs when rifleman shouldn't count, I think all infantry was trained in using them).
I mean stuff like slower or more jaded bolting with a sniper rifle (the screen moves a lot more and re-ironsighting after a shot puts the crosshair somewhere else) or less steady aim.
As for MG, in RO I think the machine gunners had some special gloves. While in RO 1 it was "glued" to the weapon model, in RO 2 it could be role specific. Said gloves could make it easier to change the barrel on an overheated MG since you don't burn your fingers off while wearing the chain glove.
Or something.
I mean stuff like slower or more jaded bolting with a sniper rifle (the screen moves a lot more and re-ironsighting after a shot puts the crosshair somewhere else) or less steady aim.
As for MG, in RO I think the machine gunners had some special gloves. While in RO 1 it was "glued" to the weapon model, in RO 2 it could be role specific. Said gloves could make it easier to change the barrel on an overheated MG since you don't burn your fingers off while wearing the chain glove.
Or something.