Bump!
Also, with the feedback from this thread, i have been thinking more about the melee weapons and how to differentiate them more.
First of all, the Machete+Shield is a good way of making the Machete distinct imo. It makes the Machete a good defensive alternative. Also, imo, the Shield should not take any damage from the Siren's scream! The shield should act like a "line of sight" against it
This shield would help alot against some of the perk's "counters" too:
Being able to close in on Husks & Sirens
Being able to defend yourself more easily against Crawler-swarms
Being able to hold up longer against FPs (and let the teammates kill it while you tank it)
The Fire Axe contra Katana can also be differentiated more. How about (instead of the Sweep Attack on the Ironsight-button which i suggested):
Fire Axe
Main Attack - Sweeping attack. The animations already swing with a horizontal axis.
Power Strike - Make this overhead strike REALLY strong, and slightly slower as well. This strike should also basicly ALWAYS stun the target (not Fleshies though) if you do a headshot with it, which should be quite easy considering it's vertical smash.
Katana
Main Attack - Quick attack. This attack should be the highest single-target DPS of all weapons (except the Chainsaw ofc).
Power Strike - Sweep Powerstrike. The animation is already a sweep. Why not makes this attack a cleave attack? The damage shouldn't be very much higher either, than its main quick attack.
Just some hypothetical, random numbers to illustrate them:
Fire Axe Main Sweep - 350 damage, 2 sec cooldown. Cleaves. 175 dps on a single target, 350 dps on 2 targets etc.
Fire Axe Power Smash - 600 damage, 2.7 sec cooldown. Stuns very well. 222 dps.
Katana Main Quickstrike - 275 damage, 1 sec cooldown. 275 dps.
Katana Power Sweep - 450 damage, 2 sec cooldown. 225 dps on single target, 450 dps on 2 targets etc.
This still makes the Katana higher dps on both single target and multitarget, but, for hit-and-run strikes, the Axe's power strike is much more powerful. Also, the Sweeping Power Strike of the Katana should also be a better hit-and-run alternative than it's quick strikes, but the quick strikes should be better DPS on tough targets. All that would make the Axe and Katana be used in quite different ways
And then, like i already suggested before, make the Chainsaw THE highest dps with it's main attack, and the highest "hit and run"-strike with the powerstrike, but, compensate this with higher cost of the weapon and add ammo to make it limited in attack.
Then you have:
Tier 1 (defense) - Machete (+Shield) = Defensive
Tier 1 (offense) - Fire Axe = Stunner + Hit and Run
Tier 2 - Katana = DPS
Tier 3 - Chainsaw = Even higher DPS, but limited and no sweeping attack.
Any thoughts about this?
EDIT: ANOTHER thing the Shield and the ammo on Chainsaw does is making the Berserker actually spend more of his money. Right now, you basicly run with Katana and some backup-weapon not used so very much (Like, Xbow for FPs, and longranging Sirens and Husks), leaving you with alot of money for your teammates after rearming the backup and armor. While that can be a nice thing in a way, it just doesn't... "feel" right to have a perk spend so little money for himself. Sure, even with the Shield and Chainsaw ammo, the money spent wouldn't be WAY higher, but at least slightly higher than the currently super-low amount now and make the perk more ummm... "money-dynamic"? Meh, i guess you get the point.