I think that seeing how KF is a co-op game, people will often need to share ammo. Sharing ammo is a must when playing on mission maps and when using the no-trader mutator.
I propose that players should be able to drop ammo at the press of a button.
When players pick up an ammo crate, they get one full load for each weapon they have.
If a player drops an ammo crate, one load from each weapon should be deducted from the dropper's inventory and placed into an ammo crate that lands on the floor.
When a player picks up the dropped ammo crate, they should receive a full load per weapon they have, as if they picked one up at a normal ammo spawn point.
To prevent exploits, the person who drops ammo should not be able to pick it back up again OR they pick up the amount that they dropped. (The exploit would be e.g. dropping 9mm magazines to restock M79 ammo)
Thoughts? Anything to add or change?
I propose that players should be able to drop ammo at the press of a button.
When players pick up an ammo crate, they get one full load for each weapon they have.
If a player drops an ammo crate, one load from each weapon should be deducted from the dropper's inventory and placed into an ammo crate that lands on the floor.
When a player picks up the dropped ammo crate, they should receive a full load per weapon they have, as if they picked one up at a normal ammo spawn point.
To prevent exploits, the person who drops ammo should not be able to pick it back up again OR they pick up the amount that they dropped. (The exploit would be e.g. dropping 9mm magazines to restock M79 ammo)
Thoughts? Anything to add or change?