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Level Design (WIP) KF-Station

Well this is my new baby, that's I've put in a large chunk of time into so far, and seen some good results. So far just a series of teaser screenshots, but more to come!

ScreenShot3.jpg

Well this going to be the holographic starchart room (hopefully :p)
ScreenShot2.jpg

One of the main rooms, clot getting decapitated, need to do a lot of fill in work with the ceiling, pipes, wires, etc.
ScreenShot1.jpg


The engine room of the docked ship, perhaps it was a mistake to let a Horzine ship dock with your station, eh? :p (And perhaps a foreshadowing of my next project? Fufufufufufu)
ScreenShot4.jpg

The trader off the engine room, lotsa fun, nice and purple~

Anyways, comments always welcome, should be done in a week or two!
 
Concept is good, I have been thinking about a space map too, KF needs more creative maps.(Someone was making Deadspace maps but they were lost, so spaceship concepts are untapped)

Rooms look a bit plain. Try to stay away from using only pure default brushes(Mix it up a little, 2d tool is powerful if used right, make custom rooms, curving hallways, etc. ;)). 3rd Screenshot looks better.

Don't take any of my comments offensively please, I'm just giving input. This concept has much potential:D.

Here is the link for the DeadSpace map thread. Figure Screenshots might give you inspiration. ;)

http://forums.tripwireinteractive.com/showthread.php?t=37039&highlight=dead+space
 
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Concept is good, I have been thinking about a space map too, KF needs more creative maps.(Someone was making Deadspace maps but they were lost, so spaceship concepts are untapped)

Rooms look a bit plain. Try to stay away from using only pure default brushes(Mix it up a little, 2d tool is powerful if used right, make custom rooms, curving hallways, etc. ;)). 3rd Screenshot looks better.

Don't take any of my comments offensively please, I'm just giving input. This concept has much potential:D.

Here is the link for the DeadSpace map thread. Figure Screenshots might give you inspiration. ;)

http://forums.tripwireinteractive.com/showthread.php?t=37039&highlight=dead+spacehttp://forums.tripwireinteractive.com/showthread.php?t=37039&highlight=dead+space

This is funny but I would so ge back into KF if there were more maps like this one and similar. So many noobs against the Idea that future maps or weapons are not KF style, but lmfao they are all about older weapons )ww2 loooooool! but god forbid a future tech wep arises. Nice looking map, I encourage this and hope to not see RO weapons in KF or the maps, rather a diff approach, like this.
 
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Shock Rifle Combo and seeing a group of clots explode would be awesome. :D

Haha omg yes, I would pay so much for that implemented into game haha... While ut3 may be "too scifi" I love it. Maybe not a full out scifi gun but something close would satisfy me to replay this awesome game.... Game isnt realistic so why not go all out? I so wish I had the skills to bring this to future realistic life.
 
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4th and 5th tier weapons? :D

Aside from that, this is a work in progress. Per room, I've spent most of it in the ship, and have just started to work on the rest of the station. Need to work out a skybox for a section (observation dome) and figure out why the bloody thing isn't working right now (first it didn't, then it did, then it quit -.-'). But yeah, should be at beta in a week or two.
 
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