All good points, I didn't really think too much about how it would integrate into a respawn system to be honest, it was originally intended as a way to have 1-life super hardcore games of coop/pvp missions in ArmA2 without having everyone quit the server the minute they died
A set number of lives per player would be interesting (and slightly frustrating), but the problem with that is that toward the end of the game the people who have been saving their lives up will go rambo like there's no tomorrow Likewise however, everyone who has been dying a lot will camp like there IS a tomorrow.
The method of 1 life per cap is probably pretty good for that fear of death though. In any case, I'm sure Tripwire will do a good job.
A set number of lives per player would be interesting (and slightly frustrating), but the problem with that is that toward the end of the game the people who have been saving their lives up will go rambo like there's no tomorrow Likewise however, everyone who has been dying a lot will camp like there IS a tomorrow.
The method of 1 life per cap is probably pretty good for that fear of death though. In any case, I'm sure Tripwire will do a good job.
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