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Server Why was the doom map dewhitelisted again?

The map is too easy at the moment (some guys are already working on it btw) thats why we dont like this map. It is too easy for anyone to just sit at one spot and spam his m32 in a tiny little hole. Hopefully, it will be the last time we will hear about this map.

I already just finished patching it. It was a 2 second fix. Also, I always discourage grenade launchers, because they steal all the kills when used against clots, and are very ineffective against fleshpounds.
 
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I already just finished patching it. It was a 2 second fix. Also, I always discourage grenade launchers, because they steal all the kills when used against clots, and are very ineffective against fleshpounds.

Man did i dont think you asked the permission to fix it and people from Bobs W***e House will make this map harder so i dont want to kill your fun, but its too late.
 
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You and your stupid interpretation of rules. It's not copyrighted, I fixed an exploit, I changed 1 value by a magnitude of 10% in the whole map. I don't think they'll care.

My interpretation of rules? Go read the threads about the whitelist....
Just because other guys decided to make it before you when they asked to fix it, doesnt give you the right to ***** on me.
 
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Name: KF-Doom2-Final-WhiteFIXver2
Filename: KF-Doom2-Final-WhiteFIXver2.rom
Download: [url]http://files.enjin.com/22994/Maps/KF-Doom2-Final-WhiteFIXver2.rom[/URL]

Note: In responce to KEPT [url]http://z10.invisionfree.com/KEPT/index.php?showtopic=113[/URL]

*Added blocking volumes to prevent exploiting on the outside edges
*Adding a jumping volume to allow only specimen to jump through the window

All the reasons why Doom2-Final-WhiteFIX have been removed have been fixed.
Thanks for your time.

Someone else patched the map in a more efficient way than mine. It is currently pending whitelisting. I declare this thread closed.
 
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