• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Level Design Projector disagrees with Static Mesh

avp2501

Grizzled Veteran
Jul 4, 2009
976
50
Lost in the land of Magic
I've had a look through my properties of the Door and can't see anything that would fix this.

ProjectorFail.jpg


The door looks fine when I take the projector away but I want to have the projector casting over the door.

Any ideas on what I need to change to fix this?
 
I see a little bit of blood on the door.

You can try drawscale (bigger at 1st) then move the projector closer to the door. Make sure it is pointed at the door as well.

If that dont work, then use a smaller # for the drawscale so you can get the whole image on it.

EDIT: Looking closer at the pic. looks like you dont have the projector pointed at the door (the red arrow) I can see the blood on the lower right side of the door (in the image)


I just want to say, using drawscale with blood projectors, and mesh, is some good stuff
you can make the whole map gory, with only a few projectors
 
Last edited:
Upvote 0