Hello tripwire interactive, im putting up this thread to pass along one of my many idea's...
Im sure plenty of the killing floor regular's out there would love more variety in their 'end of game' boss's, and im going to pitch an idea for one
His name is Humongore, a play on the word Humongous combined with the word gore, a fitting specimen name wouldnt you agree?. anyways, this boss dont come much tougher, while lacking the ranged abilities that old patriarch has, he is a massive 'steam engine' of an enemy, he is thick clad in hard mutated muscular skin, making him a tough one to take down, he has 2 'speicial abilities' if you like on top of his regular attacks, his regular attack's are melee based, a massive powerful swing from his big hand which is clad in random blades and odd end's of metal and dangerous objects stuck in there, he would life his hand up nice and high and throw it down with tremendous power (thats the regular attack) now his abilities:
Ability 1:
his first ability would be too let out a terrifying bloodfelt roar, one that really make's you wanna high tail it outta there, it wont have the same effect of the siren, no damage done, but instead will lower the player's to a running speed just lower of that of humangore's, leaving them fiercly in danger, this can be blocked by line of sight however.. if you see him preparing to let one of these blood-curdling roars out, you can take cover to avoid the effects, and pray for those who didnt (also the people who the roar reaches should say something demoralizing or yell for help)
Ability 2:
His second ability would be Charge, he would pound his arm's on the ground fiercly at which point kicks up a big smoke cloud (so you cant see what direction he's going to charge from) then he emerges at a raging speed, bounding towards one of the random player's its selected to charge at, the charge itself should do around 50-60 damage and obviously leave the player open for a few hit's from the boss, ending their life rather quickly
Humongore would be fairly slow at around 80% of player speed, and being thick clad in that muscly specimen skin making his health almost 3 times that of the patriarch, rediculous health you may think, but he has a weak point, hitting him in his head wont give headshot bonuses (because he has a big plate over his face and top of his head that end's at his mouth) but around the back of his head you will see his exposed brain with only a thin layer of skin covering it, but still visible as it bulges and pulsate's, so players will know they should shoot him there, he takes headshot damage from that spot there. It is hard getting near him, but once behind him, he can do two things, take his slow *** time turning around or swing his arm up in the air and spin round quickly and crash his arm down, both two random options making going for those headshot's a risky business.
I know there might be some issue's with kiting him as he is melee only, but i thought it could be done so the further you are away from him the more probability he will pull out a charge, say an extra 10% for every 30 feet maybe?
Anyway thanks for reading my idea, hope it get's alot of interest, feel free to pick hole's in it and poke it to bit's though as i know you will
Thanks for reading -Folken53
Im sure plenty of the killing floor regular's out there would love more variety in their 'end of game' boss's, and im going to pitch an idea for one
His name is Humongore, a play on the word Humongous combined with the word gore, a fitting specimen name wouldnt you agree?. anyways, this boss dont come much tougher, while lacking the ranged abilities that old patriarch has, he is a massive 'steam engine' of an enemy, he is thick clad in hard mutated muscular skin, making him a tough one to take down, he has 2 'speicial abilities' if you like on top of his regular attacks, his regular attack's are melee based, a massive powerful swing from his big hand which is clad in random blades and odd end's of metal and dangerous objects stuck in there, he would life his hand up nice and high and throw it down with tremendous power (thats the regular attack) now his abilities:
Ability 1:
his first ability would be too let out a terrifying bloodfelt roar, one that really make's you wanna high tail it outta there, it wont have the same effect of the siren, no damage done, but instead will lower the player's to a running speed just lower of that of humangore's, leaving them fiercly in danger, this can be blocked by line of sight however.. if you see him preparing to let one of these blood-curdling roars out, you can take cover to avoid the effects, and pray for those who didnt (also the people who the roar reaches should say something demoralizing or yell for help)
Ability 2:
His second ability would be Charge, he would pound his arm's on the ground fiercly at which point kicks up a big smoke cloud (so you cant see what direction he's going to charge from) then he emerges at a raging speed, bounding towards one of the random player's its selected to charge at, the charge itself should do around 50-60 damage and obviously leave the player open for a few hit's from the boss, ending their life rather quickly
Humongore would be fairly slow at around 80% of player speed, and being thick clad in that muscly specimen skin making his health almost 3 times that of the patriarch, rediculous health you may think, but he has a weak point, hitting him in his head wont give headshot bonuses (because he has a big plate over his face and top of his head that end's at his mouth) but around the back of his head you will see his exposed brain with only a thin layer of skin covering it, but still visible as it bulges and pulsate's, so players will know they should shoot him there, he takes headshot damage from that spot there. It is hard getting near him, but once behind him, he can do two things, take his slow *** time turning around or swing his arm up in the air and spin round quickly and crash his arm down, both two random options making going for those headshot's a risky business.
I know there might be some issue's with kiting him as he is melee only, but i thought it could be done so the further you are away from him the more probability he will pull out a charge, say an extra 10% for every 30 feet maybe?
Anyway thanks for reading my idea, hope it get's alot of interest, feel free to pick hole's in it and poke it to bit's though as i know you will
Thanks for reading -Folken53