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A new class "Comfort Joe"

nutterbutter

Grizzled Veteran
Feb 8, 2010
2,010
1,212
Backstory
Joe Cowtipper is a handsome, down home, good ole' Southern boy who was always able to talk his way out of trouble. With his manly Southern charm, smooth as molasses tongue, and his boyish good looks, Joe always had a way with the ladies. He could sweet talk the girls better than he could breathe. A natural musician, Joe was always in a bluegrass band. He so loved music that he was always humming a tune. Joe was always a big boy and finally filled out at 6' 6" and 250 lbs. He was a Gold Gloves boxer and a natural wrestler. Joe was a natural hunter as well and he is skilled in cover and concealment. The only thing Joe wouldn't do any more was shoot a gun. After spending 10 years in the cattle slaughter plant, Ole' Comfort Joe had enough of the cattle gun and swore off guns for the rest of his life.

Joe was ecstatic when he got the employment offer form Horzine. He knew his life would change when he arrived for his first day of work at the plant. He could never guess how much...



Weapons and Abilities

Comfort Joe refuses to carry a knife or gun for killing. His fists have gotten him this far in life and he's gonna stick with them. Comfort Joe is fond of saying that "My fists are just as good as any pig sticker."

Comfort Joe is known for always humming a tune and that is his first ability. Anyone within earshot of Joe's pleasant humming always feels better and will receive a low level constant heal.

Comfort Joe's second ability is his unerring accuracy in throwing ninja stars. Joe's first 10 years were spent in Japan where he learned the secret art of Ninjitsu. Just kidding. I wanted to see if you were paying attention.

(Possible ability) Comfort Joe's second ability is his concealment ability. This ability can be extended to others if they are within the concealment area. Comfort Joe will stop humming while using this ability. Specimens will not hear, see, or smell humans as long as they do not move or speak. Moving, reloading, speaking with voice commands, or even speaking with VOIP will alert specimens of the player's location. I think this would be great when the situation goes to hell and players have to scatter. I think this would build some tension if a few players had to hide while specimens walked around them. But I think this also sounds a little "cloak of invisibility" like.

Comfort Joe's second ability is his special bear jerky. Joe makes his famous bear jerky with his family's special recipe and he coats each piece with his secret barbecue sauce. The bear jerky is especially stinky and animals can smell it for yards around. Comfort Joe can remove a slice of jerky and throw it and it will lure all specimens within the range of travel to that piece of jerky. The jerky can be used to either create a distraction or lure specimens to a killing spot.

Comfort Joe's third ability is his water pistol filled with Wild Turkey. Comfort Joe can squirt a player with a shot of whiskey and that player's resistances and run speed will increase. The player's aim will also slightly decrease. The kicker (get it? Kicken' Chicken) is that each shot's effect lasts for about a minute. Additional shots will increase the resistances and speed to a point and then the player will vomit just like the bloat.


Perks and Levels


Comfort Joe's punches carry the same damage as the berzerker's machete but with the speed of the knife strike. He receives the same bonuses per level as the berzerker does but only for the the attack damage and speed of the attack.

Due to Comfort Joe's wrestling background, clots can not grab him.


Comfort Joe's Humming Perks

1: 3 ft radius and healing is 1 hp every 6 seconds
2: 4 ft radius and healing is 1 hp every 5 seconds
3: 5 ft radius and healing is 1 hp every 4 seconds
4: 6 ft radius and healing is 1 hp every 3 seconds
5: 7 ft radius and healing is 1 hp every 2 second
6: 8 ft radius and healing is 2 hp every 3 seconds


Comfort Joe's Concealment Ability

1: 5 seconds to initialize 1 ft radius (just Joe)
2: 4 seconds to initialize 1 ft radius (just Joe)
3: 4 seconds to initialize 2 ft radius (Joe + 1 person)
4: 3 seconds to initialize 2 ft radius (Joe + 1 person)
5: 3 seconds to initialize 3 ft radius (Joe + 2 players)
6: 2 seconds to initialize 3 ft radius (Joe + 2 players)

Joe has to be at least 6 feet away from the nearest specimen (along with anyone else who is hiding with him) and if their initial concealment is successful then they will be unnoticed by the specimens as long as they don't move (ANY MOVEMENT initiated by the player), reload, use voice commands, or even VOIP. Once a specimen notices them, the concealment is gone and all specimens are aware of the players.


Comfort Joe's Special Bear Jerky

Total pieces of jerky, along with increases in number by leveling, mirror the support specialist perks for grenades. When Joe throws that piece of stinky jerky slathered in barbecue, any specimen not fighting and within 3 yards of that jerky's travel, will immediately turn and follow that stinky smell until a specimen easts the piece of jerky.


Comfort Joe's Whiskey Courage

1: +1 resistance, +1 speed, -1 aim per shot.
2: +2 resistance, +1 speed, -2 aim per shot.
3: +3 resistance, +2 speed, -2 aim per shot
4: +4 resistance, +2 speed, -2 aim per shot
5: +5 resistance, +3 speed, -3 aim per shot
6: +6 resistance, +3 speed, -4 aim per shot

Each shot lasts for 1 minute and the effects are cumulative to any benefits the player already has. Joe can shoot each player as often as he wants, however the benefits top off at 2 shots within any 1 minute period. If a player is shot 3 times in 1 minute, he immediately drops his weapon on the floor and pukes for 4 seconds. He looses all whiskey benefits, except for the negative aim benefit until the minute is up.

I haven't considered the points and leveling amounts. What do you think?
 
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Backstory
Joe Cowtipper is a handsome, down home, good ole' Southern boy who was always able to talk his way out of trouble. With his manly Southern charm, smooth as molasses tongue, and his boyish good looks, Joe always had a way with the ladies. He could sweet talk the girls better than he could breathe. A natural musician, Joe was always in a bluegrass band. He so loved music that he was always humming a tune. Joe was always a big boy and finally filled out at 6' 6" and 250 lbs. He was a Gold Gloves boxer and a natural wrestler. Joe was a natural hunter as well and he is skilled in cover and concealment. The only thing Joe wouldn't do any more was shoot a gun. After spending 10 years in the cattle slaughter plant, Ole' Comfort Joe had enough of the cattle gun and swore off guns for the rest of his life.

Joe was ecstatic when he got the employment offer form Horzine. He knew his life would change when he arrived for his first day of work at the plant. He could never guess how much...

This would be a good DLC character.
 
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I do hope this is a joke because it doesn't fit the style of killing floor one bit.

No, it isn't a guy bristling with new guns.


AoE healing? Fist Barrage? Whiskey Buff? Clock of Invisibility?

Yes, AoE healing. Low level.

Fist barrage? No. Just fists instead of a knife.

Whiskey Buff? Damn skippy. Wild Turkey, baby!

Cloak of invisibility? Not really, but I did mention that is sounded like a cloak of invisibility. So people may start thinking of the LoTR. His perk would come from his hunting background. Since it could be looked at like a fantasy cloak, I added the bear jerky instead.

Heck it's a perk, not a class anyway, and the character -which has no relevance to the perk- himself doesn't fit KF.

Sure he does. Comfort Joe fits in perfectly. Look, I've got no disillusion about Ole' Joe being put in the game. But I made Comfort Joe to be a pure support class with weapons and perks that weren't the standard "Hey, I've got a new gun idea."
 
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(Possible ability) Comfort Joe's second ability is his concealment ability. This ability can be extended to others if they are within the concealment area. Comfort Joe will stop humming while using this ability. Specimens will not hear, see, or smell humans as long as they do not move or speak. Moving, reloading, speaking with voice commands, or even speaking with VOIP will alert specimens of the player's location. I think this would be great when the situation goes to hell and players have to scatter. I think this would build some tension if a few players had to hide while specimens walked around them. But I think this also sounds a little "cloak of invisibility" like.

What's to stop someone from going afk and just cloaking? Noob cloaks and the whole team gets wiped while noob just sits there... Game never ends.

If anything like this was implemented, stalkers should be able to find you anyway.

Comfort Joe's Humming Perks

1: 3 ft radius and healing is 1 hp every 5 seconds
2: 4 ft radius and healing is 1 hp every 4 seconds
3: 5 ft radius and healing is 1 hp every 3 seconds
4: 6 ft radius and healing is 1 hp every 2 seconds
5: 7 ft radius and healing is 1 hp every 1 second
6: 8 ft radius and healing is 2 hp every 3 seconds

Level 5 is better than level 6.
 
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What's to stop someone from going afk and just cloaking? Noob cloaks and the whole team gets wiped while noob just sits there... Game never ends.

Kick 'em. New map vote.

Level 5 is better than level 6.

Yeah, I made a mistake. I wanted to make sure there was always never a 1:1 healing and edited them afterwards.
 
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Vote kick is not on every server. What if the vote percentage is not under 50% and there's more than 1 griefer?

Then just leave the server. It isn't a big deal. Wouldn't be the first time someone has left a server because of some griefers. Wouldn't be the last.

Of course, some sort of hiding time limit could be set depending on the perk level as well.
 
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i see somebody's been spamming the suggestions forums again.......it's a type of candybar if that's an easy enough hint.

Snickers?!

At least the ideas have been somewhat viable and/or interesting. It seems the suggestions forum contains either the same overheard suggestion or something totally ridiculous:

"Hey guys, let's give the m14 to the firebug so we can nerf the SS and buff the firebug! It's like killing two birds with one stone OMG genius"
 
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Borderlands?

When I first read this like week ago or when ever the topic was created, I seriously thought it was a joke because it was way too ridiculous to be a real suggestion. Thats why I didnt even reply the first time. But what'd ya know.

But since I dont want to be the negative one every time, Ill say it would make a great mutator. I mean, beating the crap out of specimens with your bare fists. But fully implementing it in the game would be a horrible idea.
 
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