Making one thread for the last 4 problems I'm trying to solve with my map.
Issue 1: I want to have some ambient lighting outdoors so that players aren't completely blind in the sun shadows, HOWEVER, I do not want the ambient light to penetrate to the indoor regions: I want some areas of the map completely black. I attempted putting an invisible light above the field and having it shine straight down with a very long radius, and it gave me the effect I wanted up top, however, the floor textures in some indoor areas suddenly started lighting up too. Seems like a bug, but I don't know what's causing it, or how to get around it.
Issue 2: I have some zombievolumes in a corridor where there are 3 exits: 2 slopes that they can climb up and jump down from into the main area, and one very strong weldable door. The intention was to have the zombies go around the door when leaving their area, but be agble to attack players if they went to that side of the door, while other varieties of zombies from outside the area from getting in without going through the door. Long story short: I can't get the zombies to use the path that goes around the door. Is there a way I can direct the AI to use the alternate path unless players are inside that room? (I want the door to start in a welded-shut state)
Issue 3: The trader path seems to show OK, but the trader arrow does not--it points to some arbitrary location completely apart from the trader, and not even at any particular volume. I can't figure out why it's pointing there instead of toward the trader. How do I fix this?
Issue 4: I can't place armor and weapon pickups on the map, unless I'm missing something... I'm loading the script from the actor browser, then right-clicking on the ground or object where I want to place the pickup, but the pickup does not appear. The surface highlights when I initially click, then de-highlights after I select to place the pickup from the context menu. Hitting back only re-selects the surface.
I've also noticed some weird instances of staticmeshes not appearing in the editor (though they appear in the game just fine) or appearing, but not highlighting when they're clicked on. They're also very, very dark unless highlighted, so if iy's not highlighting I can't tell which direction the texture is facing. Quitting and restarting the editor seems to fix this...
and I think that'll be all... since none of these are really game-breaking, I'll probably polish up a few things and submit a beta map for whitelisting in the meantime, but the sooner I can figure out these problems, the sooner I can have the map completed.
Issue 1: I want to have some ambient lighting outdoors so that players aren't completely blind in the sun shadows, HOWEVER, I do not want the ambient light to penetrate to the indoor regions: I want some areas of the map completely black. I attempted putting an invisible light above the field and having it shine straight down with a very long radius, and it gave me the effect I wanted up top, however, the floor textures in some indoor areas suddenly started lighting up too. Seems like a bug, but I don't know what's causing it, or how to get around it.
Issue 2: I have some zombievolumes in a corridor where there are 3 exits: 2 slopes that they can climb up and jump down from into the main area, and one very strong weldable door. The intention was to have the zombies go around the door when leaving their area, but be agble to attack players if they went to that side of the door, while other varieties of zombies from outside the area from getting in without going through the door. Long story short: I can't get the zombies to use the path that goes around the door. Is there a way I can direct the AI to use the alternate path unless players are inside that room? (I want the door to start in a welded-shut state)
Issue 3: The trader path seems to show OK, but the trader arrow does not--it points to some arbitrary location completely apart from the trader, and not even at any particular volume. I can't figure out why it's pointing there instead of toward the trader. How do I fix this?
Issue 4: I can't place armor and weapon pickups on the map, unless I'm missing something... I'm loading the script from the actor browser, then right-clicking on the ground or object where I want to place the pickup, but the pickup does not appear. The surface highlights when I initially click, then de-highlights after I select to place the pickup from the context menu. Hitting back only re-selects the surface.
I've also noticed some weird instances of staticmeshes not appearing in the editor (though they appear in the game just fine) or appearing, but not highlighting when they're clicked on. They're also very, very dark unless highlighted, so if iy's not highlighting I can't tell which direction the texture is facing. Quitting and restarting the editor seems to fix this...
and I think that'll be all... since none of these are really game-breaking, I'll probably polish up a few things and submit a beta map for whitelisting in the meantime, but the sooner I can figure out these problems, the sooner I can have the map completed.
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