Its been metnioned before actually, its not a bad idea.. although the main issue is that these things can explode doing it.. I dunno abut you guys but in a zombie apocalyplse I'd take a 2x4 over a can that could blow my hand off any day
Except it can't...
Unless you throw the can into a roaring fire, holding a lighter up to a can of hairspray doesn't have the risk of detonation. Neither does it make a very good weapon unless you just want to singe some hair off your enemy...
i have played the incendiary mod and its fantastic ^^
i would like to see incendiary ammo in this game
[url]http://forums.tripwireinteractive.com/showthread.php?t=36746[/URL]
We already have incendiary ammo, except we call them "tracers".
Specimens aren't made out of petroleum gel. They won't magically burst into flames when hit with something burning. I would play L4D2 if I wanted arcade-y "powerups".
I think, Medic can use a "Poison Gun".
For Berserk - 600 Nitro Express Magnum (http://www.vincelewis.net/60magnum.html). Another classes cant shoot from this, becouse they cant hold that gun.
Sorry for my bad english.
There's so much more you should be sorry for...
Please, for the love of all that is good and holy, don't suggest that stupid goddamn gun anymore.
I was talking about creating a custom revolver based on the S&W 500 shooting a Wildcat cartridge but I found out there is already a wildcat like that. It's called the 50-70-750. It's a .50 BMG bullet it a 50-70 Governmet case. You could potentially load .50 BMG exlosive round into the case. I don't know if it'd have enough velocity to set of the HE when fired from the 50-70 case but its not important I guess. I was just using something that could at least be *plausible.*
plausible
AHAHAHAHAHAHAH
Well... at least your heart's in the right place...
I really like the idea of different sidearms per class, but...
Berserker -> shurikens? Aw, come on, it's not a kung-fu movie, these things are practically useless in real combat. Change it to throwing knives.
HAHAHAH
You realize that "throwing knives" are just about as useless in real combat, right? I mean, if we're going for realism...
Unlike throwing knives (with the possible exception of ballistic knives, which no one really uses anyway), shurikens were actually used in combat, though mostly to distract or to provide minor injuries. And hey, as long as we're talking about things that are "practically useless in real combat":
Firebug -> Flare gun, something like that: http://forums.tripwireinteractive.com/showthread.php?t=39710
The flare gun is a good idea if used strictly as an illumination device. Real-world flare guns are about as good at inflicting physical wounds as harsh language is.
Demo -> Not another grenade thing, plz! It's suicide when something comes closer. Some equivalent of beretta would be much better. For example Walther P99.
This is actually a decent idea.
This thread got gimmicky really fast when people were just thinking up ridiculous weapons to fit the perk they'd be used by. The default pistol is, unlike perk-specific weapons, meant to be a multipurpose, last-ditch and early-wave weapon. Giving perks another specialized weapon in place of that just seems kind of silly.
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