Pistols for each class

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Neo Mara

FNG / Fresh Meat
Jan 21, 2010
26
0
0
The sharpshooter has an advantage with pistols in that it's the only class that gets a bonus with the 9mm. You start with it, it weighs almost nothing and so its basically free ammo with no weight penalty. It cannot be sold though and if you're playing another class and you dont get the bonuses you're stuck with it. So what about a pistol for each class so that everyone can play the class they want right from the first round and make progress even if they are level 0-4 with no starting weapon. Here are some ideas for a pistol for each class.

Sharpshooter
Loses 9mm (goes to medic) and Handcannon becomes SS basic pistol. The Desert Eagle is the gun the Handcannon is based off of. It comes in 3 major chamberings: .50 AE with 7 shot magazine, .44 Mag with 8 shot magazine, and .357 Mag with 9 shot magazine. Pistol is balanced by changing it to the less powerful .357 version. So its less powerful but 9 shots in a magazine and you can now carry a little more ammo. Sharpshooter must be careful with ammo and take more aimed shots since they have the new handcannon as their only pistol. Works with sharpshooter play style- taking aimed shots.

Medic
Beretta 9mm is now the medic pistol. Kinda makes sense since military medics like Navy Corpsmen carry the M9. Gets Medic bonuses to magazine size and total ammo like the MP7 making it a useful addition to the Medic aresenal.

Commando
Glock 18, semi and full auto fire modes. Matches the play style of the other Commando weapons. Increased Commando magazine size makes sense for the weapon, as there are many high capacity magazines for 9mm Glocks.

Support
Taurus Judge .45LC/410 5 shot revolver. Chambered in .45LC but more fitting for Support- it also shoots the 410 shotshell. The 2.5" chamber version shoots 3 pellets per shot, the 3" chamber version can cram 5 pellets in a wad. Take your pick, it doesn't really matter as it can be balanced by damage, penetration, and spread.

Beserker
Ninja stars. The Beserker is all about getting physical so his "pistol" is thrown with brute force. Just what the Beserker needs to decapitate Bloats before they vomit and dispatch pesky crawlers before they get too close. May be thrown in rapid successoin with normal fire. For "iron sights" he holds the star up to get a better idea where it will go at the cost of a slower throw rate. Possibly make them drop when they hit or when the enemy they are in dies and can be quickly picked back up like bolts for the crossbow.

Demo
Single shot 20mm grenade pistol. Balanced by slow reload time, less damage than 40mm grenades, less area of effect, limited ammo.

Firebug
Single shot napalm launcher. Slow reload time and limited ammo. When napalm shot lands it creates a small area that burns for a short while, lighting any enemies that walk though. Great for retreating as Zeds chase you.


Pretty much all the balance of these pistols can be achieved with tinkering with the power, reload time, ammo, total ammo, etc. So balance issues of each pistol aside, what are your thoughts on adding pistols for each class and how the pistols themselves fit for each class?
 

CandleJack

FNG / Fresh Meat
Dec 2, 2009
3,399
1,059
0
VIC
Good idea, it'd make FB quite good for the first wave. Stack them into a mob, then shoot 1 round. Glorious.

Though taking away power from the Handcannon is bad, i use the Handcannon about as much as i do the Xbow/M14 combined. I like it how it is.

The Glock is quite a good idea, though i'd like to see the mag increase as well, seeing as a glock with a 33 round mag and full auto can function like a SMG.

But Demo....

A 9mm is the weapon that you pull out 1/2 the time when something gets inside your blast radius. While this might be good for wave 1, in a close quarters fight, you'd rather have a 9mm.
 

Shambler

FNG / Fresh Meat
Nov 4, 2009
465
11
0
I'm cool with having different pistols with each perk, but having bonuses is a bit too much. The sharpshooter really only gets a reload speed bonus if I remember correctly. Also, who would use these past the first round? Even for the medic, I would rather have a hunting shotty or a bull-pup than use a pistol. Nice idea, but I don't really see it being that useful.
 

Madhate969

FNG / Fresh Meat
Dec 15, 2009
211
0
0
Fort Worth, Texas, USA
I love the idea. having the pistol change when you change perk. but I have to agree the demo pistol doesn't fill the, poop! I'm out of ammo and they are closing in slot, (a hollow point with penetration might) alsot he FB gun make not make a good gun of last resort.
 

vealck

FNG / Fresh Meat
Aug 19, 2009
2,815
234
0
I really like the idea of different sidearms per class, but...

Berserker -> shurikens? Aw, come on, it's not a kung-fu movie, these things are practically useless in real combat. Change it to throwing knives.

Firebug -> Flare gun, something like that: http://forums.tripwireinteractive.com/showthread.php?t=39710

Demo -> Not another grenade thing, plz! It's suicide when something comes closer. Some equivalent of beretta would be much better. For example Walther P99.
 

ScarFace

FNG / Fresh Meat
Oct 28, 2009
343
3
0
The sharpshooter really only gets a reload speed bonus if I remember correctly. QUOTE]


The sharpie gets a huge damage bonus on all his perk weapons...9mm/hc included. Lv 6 sharpie dual hcs are insane powerful due to the damage increase.
 

Neo Mara

FNG / Fresh Meat
Jan 21, 2010
26
0
0
Though taking away power from the Handcannon is bad, i use the Handcannon about as much as i do the Xbow/M14 combined. I like it how it is.

The Glock is quite a good idea, though i'd like to see the mag increase as well, seeing as a glock with a 33 round mag and full auto can function like a SMG.

I play Sharpshooter more than anything else. I'm comming up on 29k headshots. I LOVE the Handcannon but I have to say its a little over powered. Lets the SS just clear mobs because it's so powerful with plenty of penetration, and the reduced SS recoil really helps make it a better spamming weapon. SS should have to take headshots to be effective. Reduce the power a little and make it fall inbetween current 9mm and current Handcannon. You can always use lever action as an M14 backup. I know you can't use it with crossbow but honestly if you can 1 shot Scrakes and FPs you need at least 1 major downside. Single 9mm with Handcannon(s) and crossbow really has no downside. I can play the whole game like that and be fine. You need to take a handicap if you're going to 1 shot FPs with the crossbow IMO.

I did mention in the OP that G18 would get a bigger mag, it would go up with Commando bonus.

I'm cool with having different pistols with each perk, but having bonuses is a bit too much. The sharpshooter really only gets a reload speed bonus if I remember correctly. Also, who would use these past the first round? Even for the medic, I would rather have a hunting shotty or a bull-pup than use a pistol. Nice idea, but I don't really see it being that useful.

Bonuses SS gets to 9mm: headshot damage, reload speed, reduced recoil. Extremely effective when used correctly.

I use the pistols all throughout the game but then again I play Suicidal. You need all the ammo you can get sometimes.

The point is you get a perk bonus for that 1 inventory space you can't get rid of. You get a pistol to use so you can level your perks even if you can't afford you main weapon. Levels 0-4 start with something to level with even if they die in a later round.

I love the idea. having the pistol change when you change perk. but I have to agree the demo pistol doesn't fill the, poop! I'm out of ammo and they are closing in slot, (a hollow point with penetration might) alsot he FB gun make not make a good gun of last resort.

Yeah maybe Demo needs something else. I guess any pistol will do really. Or maybe just a pistol with "explosive" bullets? No splash dmg but extra dmg from Demo perk.

Berserker -> ? Aw, come on, it's not a kung-fu movie, these things are practically useless in real combat. Change it to throwing knives.

Firebug -> Flare gun, something like that: [url]http://forums.tripwireinteractive.com/showthread.php?t=39710[/URL]

Doesn't have to be shurikens, throwing knives are funtionally the same. Just thought of ninja star first because of Beserkers running around with Katanas.

I really like the idea of a flare launcher as a light source for FB, but I think it should be in addition to a FB pistol, not in place of one. You dont always need the light, but you always need to do dmg. And that flame thrower sucks down the ammo. Let the FB buy it as the situation calls for.
 

Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
3,059
881
0
Sheffield, England
The sharpshooter has an advantage with pistols in that it's the only class that gets a bonus with the 9mm. You start with it, it weighs almost nothing and so its basically free ammo with no weight penalty. It cannot be sold though and if you're playing another class and you dont get the bonuses you're stuck with it. So what about a pistol for each class so that everyone can play the class they want right from the first round and make progress even if they are level 0-4 with no starting weapon. Here are some ideas for a pistol for each class.

Pretty much all the balance of these pistols can be achieved with tinkering with the power, reload time, ammo, total ammo, etc

I agree in part to what your saying, however you are forgetting that other perks do have their bonuses too, sharpshooters is simply the most effective and obvious.

Sharpshooter - Pistol + headshot damage, reduced recoil, faster reload
Commando - Pistol reload, enemy health and spot stalkers (although to be fair not in round 1)
Berserker - Knife damage + Speed (lets face it, there is very little in round 1 that can't be killed farily easily with a knife)
Demo/Support - Grenade damage, Explosive resistance/Fast Welding
Medic - Healing bonus, Speed
Firebug - Nothing other than fire resistance :mad:

As you can see, the only player that doesn't really have any kind of advantage is the Firebug. He could use a nice cheap low damage fire based weapon to help him along. The only other perks that might have a say is their Demo and Support players, but they ndo get 3 nades and can easily kill 10-20 enemies if they group them up effectively. Commando at low level may struggle, but his advantages quickly become noticed, especially on dark maps.

The problem is how do you supply them with weaponry that doesn't make round 1 anymore of a formality than it already is. It takes some pretty damned bad luck to lose on round 1 ;)
 
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Neo Mara

FNG / Fresh Meat
Jan 21, 2010
26
0
0
why not just give the FB a 9 or a 40 with incendiary ammo?

Yeah I really like that, just any normal pistol but enemies get set on fire.

The problem is how do you supply them with weaponry that doesn't make round 1 anymore of a formality than it already is. It takes some pretty damned bad luck to lose on round 1 ;)

I'm not saying other classes dont get perks, just let the other classes use pistols too.

For round 1, more zeds and/or more types of zeds. Maybe more like a normal round. Wouldn't be too bad if everyone got to play their class with a pistol :)
 

jalex3

FNG / Fresh Meat
Oct 21, 2009
1,638
273
0
Australia
well i like all but support is very nice, but demo and fire bug? i think they need something but it still needs to be a good close up shooter, and throwing knives for zerker. ninja star?
 

vealck

FNG / Fresh Meat
Aug 19, 2009
2,815
234
0
DSC00233.JPG


Hey, just got an idea, maybe fbug should have good ol' spraycan and a lighter as his sidearm? :D
 

Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
3,059
881
0
Sheffield, England
DSC00233.JPG


Hey, just got an idea, maybe fbug should have good ol' spraycan and a lighter as his sidearm? :D

Its been metnioned before actually, its not a bad idea.. although the main issue is that these things can explode doing it.. I dunno abut you guys but in a zombie apocalyplse I'd take a 2x4 over a can that could blow my hand off any day :D

Someone did show a nice little 1 hand operated butane flamethrower than produced a modest flame, for basic defence. With the exception to the fact it was a custom weapon, not a prodcution weapon I was all for one of those ;)
 

timur

FNG / Fresh Meat
Not nijastarts, but throwing knives

Not nijastarts, but throwing knives

I know that theirs some kind of japanese fascination here, but shruiken (ninja stars) are very difficult to master and obtain.

Instead, I vote throwing knives would be significantly better. This classic weapon has been adopted by most cultures at some point, from the hashashim to the kunaei of the ninja, to those used by assassins in Europe and Africa. It's a small chaneg, but logical
 
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