Please do not lock this thread and point to the thread in General Discussion, that thread is just a moan fest.
This thread is about changing the Sharpshooter into a class who must take headshots, changing him into a 'sharpshooter' instead of a one man army. These changes are ment to work as a whole.
General Changes:
1. Sharpshooter perk loses bonus to base weapon damage but gains more headshot damage bonus to make up for it, so that total headshot damage remains unchanged. This penalizes the Sharpshooter for spamming his guns, forcing him to take more careful shots even on the smallest of zeds.
2. Sharpshooter gets a faster sight picture perk. When you go to use the iron sights, its takes a bit of time. Not a lot but if you want to encourage the Sharpshooter to use sights don't penalize for using the irons. Perk speeds up the time it takes to get tot he irons.
3. Steady hand perk: Iron sights settle faster OR don't sway at all. If you use the irons sights there are two things that let you get back on your target faster. First, recoil. Sharpshooter has less recoil, even when using the irons. But the second thing that does NOT change is how the sights sway after a shot. Sights should settle faster for a sharpshooter or not sway at all besides recoil if you want to encourage using the irons as a Sharpshooter.
M14 Changes:
1. M14 and the SCAR should swap laser sight and Aimpoint (edit: 9_6 says: or just swap weapons completely, Commando's M14 has full auto, Sharpshooter SCAR is semi only). The laser sight is a crutch and allows more accurate firing from the hip and firing on the go which is not the point of the Sharpshooter. It would be perfect for the Commando though, so switch the two.
2A. M14 goes down to 9 mags. It already has too much ammo and that encourages spamming the weapon in crowds and not going for headshots. Drop the ammo down and makes the Sharpshooter use the Lever Action or Handcannon to dispatch smaller zeds.
2B. M14 goes down to 5-6 mags but gets small base damage boost. I actually prefer this one. Right now the M14 is next to useless once Fleshpounds start to appear and taking down the big zeds is just what the Sharpshooter should be concentrating on. Again, the sharpshooter must use the Lever Action or Handcannon for smaller Zeds while being careful not to waste the M14 ammo.
Thoughts?
edit: adjusted mag numbers after play test.
edit2: added new general changes.
This thread is about changing the Sharpshooter into a class who must take headshots, changing him into a 'sharpshooter' instead of a one man army. These changes are ment to work as a whole.
General Changes:
1. Sharpshooter perk loses bonus to base weapon damage but gains more headshot damage bonus to make up for it, so that total headshot damage remains unchanged. This penalizes the Sharpshooter for spamming his guns, forcing him to take more careful shots even on the smallest of zeds.
2. Sharpshooter gets a faster sight picture perk. When you go to use the iron sights, its takes a bit of time. Not a lot but if you want to encourage the Sharpshooter to use sights don't penalize for using the irons. Perk speeds up the time it takes to get tot he irons.
3. Steady hand perk: Iron sights settle faster OR don't sway at all. If you use the irons sights there are two things that let you get back on your target faster. First, recoil. Sharpshooter has less recoil, even when using the irons. But the second thing that does NOT change is how the sights sway after a shot. Sights should settle faster for a sharpshooter or not sway at all besides recoil if you want to encourage using the irons as a Sharpshooter.
M14 Changes:
1. M14 and the SCAR should swap laser sight and Aimpoint (edit: 9_6 says: or just swap weapons completely, Commando's M14 has full auto, Sharpshooter SCAR is semi only). The laser sight is a crutch and allows more accurate firing from the hip and firing on the go which is not the point of the Sharpshooter. It would be perfect for the Commando though, so switch the two.
2A. M14 goes down to 9 mags. It already has too much ammo and that encourages spamming the weapon in crowds and not going for headshots. Drop the ammo down and makes the Sharpshooter use the Lever Action or Handcannon to dispatch smaller zeds.
2B. M14 goes down to 5-6 mags but gets small base damage boost. I actually prefer this one. Right now the M14 is next to useless once Fleshpounds start to appear and taking down the big zeds is just what the Sharpshooter should be concentrating on. Again, the sharpshooter must use the Lever Action or Handcannon for smaller Zeds while being careful not to waste the M14 ammo.
Thoughts?
edit: adjusted mag numbers after play test.
edit2: added new general changes.
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