To me, it makes sense if medics are slightly more durable than the others, in addition to the body armour boost they already get. Is this completely out of line?
Level 0: +5 health
Level 1: +10
Level 2: +15
Level 3: +20
Level 4: +25
Level 5: +30
Level 6: +35/+40
Or drop the level 0 bonus and make level 6 +30/+35. It's not that much more and I don't think it would help if the entire team went medic for the patriarch just to be able to take slightly more damage and have much less damage output.
Level 0: +5 health
Level 1: +10
Level 2: +15
Level 3: +20
Level 4: +25
Level 5: +30
Level 6: +35/+40
Or drop the level 0 bonus and make level 6 +30/+35. It's not that much more and I don't think it would help if the entire team went medic for the patriarch just to be able to take slightly more damage and have much less damage output.