Such a system is just as prone to griefing as standard friendly fire.
How?
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Such a system is just as prone to griefing as standard friendly fire.
How?
exactly...Such a system is just as prone to griefing as standard friendly fire.
exactly...
I'M'A STAND ON YOUR PIPE BOMBS KK!??!?!
Such a system is just as prone to griefing as standard friendly fire.
A: p*** off, you standing on my pipe bomb
B: ...
A: I said, P*** OFF, this server is reflective FF damage, and you gonna kill me
B: wtf?
A: It's reflective, means I head shot you, I die. See, j***, so p*** off
[bloat comming, bomb goes boooommmmm, A die]
B: But if I go, who's gonna shoot it to detonate it?
Gusone - Ducking from FF since 2002
Gusone - Ducking from FF since 2002
I've only ever played FF since MoH back in the day. I've seen it all. Kids today griefing is like water off a duck's ar$e.
Shrug, and move on.
One time I instantly died from some guy's xbow from full heath when I didn't even know the server had FF going.
Not fun.
Mild FF by default wouldn't be awful, but I still think it's best to not die quite so directly by the mistakes and intentions of other players online, since an idiot or jerk can ruin the fun so much more easily.
But obviously even mild friendly fire is not what players in general want, and this is evident by the scarcity of FF servers. So I really don't think it should be set as default at this point, when the current majority of players like it as is.
I can understand why some would like the challenges FF and mirrored FF servers bring, though.
Those servers should have warnings though, which they generally do.
because you afraid of dying?
EDIT: anyone see this's funny?
and
Move along, nothing to see here...
But obviously even mild friendly fire is not what players in general want, and this is evident by the scarcity of FF servers
Problem of the entire FF is that game without default FF will automatically put everyone into the mindset that it's not bad thing if I linedance in front of enemies, act like an jackass, shoot grenades or rockets or plant satchel charges or tactical nukes everywhere because only that takes damage would be you and the enemies.
Exactly, defaultness of something creates different mindsets of that something.
100% ff
In the server name you don't have room except for ff (usually) but most servers tell you it's friendly fire. Besides ff is a rather common acronym in the FPS genre. It's like not knowing was FPS, RPG, or RTS is, ie it can happen with gamers but very rarely.Eh, if it says that, nobody would know what it means, please stop with the acronyms.
because i run all the servers on the series of tubes, sir; how did you know!?Eh, if it says that, nobody would know what it means, please stop with the acronyms.
I don't understand this.
Friendly fire works perfectly fine for Left 4 Dead 2, even on expert difficulty although it has:
-much faster zombies and more fast-paced combat
-very limited scarce health
-huge damage from friendly fire
-it doesn't have any kind of precision in shooting
and at the same time Killing Floor has:
-slower paced action
-unlimited health
-long range health gun
-ironsights precision of shooting
Obviously, friendly fire adds much to the L4D2 gameplay and would add even more for Killing Floor and it would work even better for Killing Floor, obviously.
So why on earth is it not a default state of the game?