It's a waste of ammo. If a crawler or clot (or even gorefeast if the person is a firebug) is on fire, and isn't an immediate threat, let the damn thing burn. Saves ammo for everyone.
Or when people shoot a specimen that is already decapitated. It's already dead FF's, not a threat!
Sometimes it's not a matter of leveling/bounty greed or poorly thought out strategy, but instead, it's just rambunctious fun.
But yeah, ideally people would avoid shooting the burning lesser specimens and stalkers unless necessary.
Question: decapited specimens take damages over time. Do these damages count for the damage count of the weapon used to decapitate him ? (eg: if I decapitate a gorefast with a bullpup, will the damage over time it takes count for the commando perk's leveling ?)
There's even an achivement for shooting burning specimens with a Crossbow, the epitome of wasting ammo!
'Course, when you count the fact that specimens now FREAK OUT when on fire, popping their heads with a crossbow while they dance around can be pretty challenging!
Unfortunately, I don't believe it does. The decap itself, which instantly takes about 1/2 of the specimen's remaining health, does, though, so aiming at the head is still a good idea! Especially on things like Bloats! A 600 HP bloat having his head popped off can easily give you a ~300 damage "decap hit" bonus!
I think they put that achievement in solely for the pun value.
And actually, if you're a commando, you'll see that decapitated enemies do not in fact take damage over time. Once an enemy is decapped, he will die after a certain amount of time, but he will still have plenty of health left. It basically puts a death clock on them.
Or when people shoot a specimen that is already decapitated. It's already dead FF's, not a threat!
not necessarily, ive died a few times to a raged decaped fp, so out of habit i give them a few extra to put them down quickly.
Burning/decapitated specimens ARE a threat and CAN still damage you. Frankly anything that isn't a FP or scrake is shoot-on-sight as far as I'm concerned.
They do take damage, but it's very minor and has nothing to do with when they drop dead ~5 seconds later. If they're low enough on health, the bleeding damage can cause them to actually drop SOONER than the ~5 second "Death Clock". Noticable with enemies that have already taken a body-hit or two before the decap and after the decap have almost zero health remaining...
Seems a few people ignored the "imminent threat" bit. I can see if a flaming gorefeast is trying to molest you with his 5 foot arm/blade thing. By all means necessary, dispatch the bugger.
But when you are holding a hallway, there are six crawlers and one scrake, all are on fire, and everyone focuses on the crawlers, it just makes me want to facepalm. I know they are either acting out of instinct, trying to get a high kill count or cash, xp, or just plain being no.1 but really, it bugs the hell outta me when people run out of ammo because they have been popping every single small specimen that was moments from death due to fire, and are killed by the larger specimens they largely ignored.
I also see it as poetic justice at times, but usually not when it turns on me next.