They could use the eating animation instead.
Some, like FPs and Scrakes, don't have a feeding animation...
im going to say i think they made kf as a modification of Ro, because alot of the RO code can still easily be found. as such im thinking prone would need to be enabled more so then added.
It would definitely be useful on FF servers but most weapons have so little recoil that using prone to get a recoil reduction would be unnecessary. While I don't mind adding it, I wonder how much it would be used, and, therefore, if it would be worth TWI's time to implement this.
this is definitely not a modification of RO. this game comes from a mod for Unreal, it saw its first release (KF 1.0) in 2005 by Alex.
The issue isn't if you can make the player prone, but what needs to be recoded for other things like specs' attacks.ditto. But it is a port and it contains alot of RO content so it shouldnt be hard for TWI to code. But what we have to take into account is if it's worth it.