Well, well, I don't have much more to say.
Seemingly the subject is out of print, and the subject is already being faced as a "dogma" of the which who still to dare to oppose, he will have to face the "withchammer" of the inquisition of the dominant "status quo" in this question.
This topic is open, then still it is allowed to post.
Exercising this right, I will post:
After analyzing well, and to weigh the subject technically, and until "philosophizing" to respect.
I approximated to a drier and correct text, that I would like to expose here.
I will leave of side mordants criticiz to the other details : marketing , it politicizes, business, fame and money, and even tradition, that involve this subject of the correction of zoom-ironsight.
is going in the text that proceeds, only and exclusively, a small piece of my conclusions, pay attention and contemplate to respect:
> when the zoom-in-out it happens in the game, the "reality" of the game that you are playing is transformed, he doesn't have as denying this.
- his enemy simply raisin to be closer of you
- as if this was not enough, the whole scenery starts to be closer of you
you have a transformation, an instantaneous distortion, that it totally alters the previous perception that you had from the ambience around.
Before this proclaimed it "compensation" that the zoom-ironsight intends to do between the reality and the pc-screen its pays a "too expensive" price!
Also consider the successive amount that this alteration happens, how many times we positioned the ironsight and we lowered it, this happens the whole time....
zoon in, zoom out, zoom in, zoom out...
the thing all is a confused and very unreal amount, and no matter how much we became used to this (thanks to god, or else we would not get more the shovel of good games that its use this resource),
RELEVANT>>the statement " functional realism" ends tends a "null earnings" against the "aesthetic realism" .
Because who promotes the "true" compensation, who promotes the true "distortion correction", in whole and any game, and in all and any instance is the:
" adaptation of the own human brain that is noticing the atmosphere and adjusting their sensor ones to calibrate the thing in a possible more realistic way "
Always the mind works and it makes adjustments with that that is presented us in the screen of a game.
Then the conclusion of that is that with or without zoom-ironsight, we will adapt, calibrate and to try to correct the things for a possible more realistic vision, for us to "understand" the atmosphere/ambience and the action around us.
If the zoom-ironsight it doesn't exist, and somebody argues that that is a " aesthetic realism" we noticed that it is exactly this aesthetic "realism " that provides our sensation of MORE REALISM in the game.
If the zoom-ironsight it happens, then our brain adapts to this , we liked if it is a good game, but its doesn't have any relevance to call "FUNCTIONAL realism."
Sworn gentlemen, Mr. judge.
I know that the subject is lost.
And the sentence was already promulgated.
As I said there in that unhappy and blocked topic :
To me it only remains to pray , so that the "realism functional of the zoom" comes as an OPTIONAL configuration.
The End.