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PETERPANs

Grizzled Veteran
Jul 10, 2009
505
106
There is nice example of popular game like Hilf Life. Tons of mods of different kind for one game. I would like to see it in RO HOS too. I dont know maybe simple editor in game or something like that. For now we got some mods for RO ost front and also it include nice pack of new maps.

I dont telling that present RO moding is bad but it could be better. I hope that tripwire dont forget it, there is lot creative peoples around world. Give them tools.
 
Its not the tools. Its the count of players. 2008, over 6.5 million copies of Half-Life 2 have been sold at retail. When you start to mod Half-Life you can be sure that there is enough players. And you dont need to hurry, you can
be sure that there is players even 5 years after relase.

RO:Ost got more mods than players.

How ever i thought Map editor was little bit complicated in UT 2.5
 
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I am new in that area, is there therms of use? Who can use UE 4 engine without crime. Commercial or free use by funs of some games? Is it possible?

Why would it be a crime to use? They included the map editor in ROOST, and Valve includes Hammer with all their source games. Game makers encourage their clients to use their tools to enhance the game.
 
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I am new in that area, is there therms of use? Who can use UE 4 engine without crime. Commercial or free use by funs of some games? Is it possible?

Note: Yoshiro was talking about Unreal EDITOR 4 (which is the editor for unreal engine 3, amazing huh?)

And the mod and map tools came with the game when you bought Ro:Ostfront. I suspect that RO:HoS will do the same.
 
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I was lucky enough to learn (?) at uni, well we were dropped in the proverbial sheet. I had 2 weeks to learn and create a map in UT. Lucky I had heaps of Chinese friends, they could get hold of books, magazines and heaps of crap from the net about how to map in UT, and they translated it as we went along. I think I found some stuff in English on line too, but that was 2 years ago now...

But I think I understand where you are coming from Peterpan, I was okay at HL mapping, and the system for UT was kinda opposite to what you do in HL, carving instead of building shapes etc...took a little while to get my head around.
 
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Stalingrad "Barricades South" AutoCAD/3DMax imported via ASE

Stalingrad "Barricades South" AutoCAD/3DMax imported via ASE

Your models can be created in AutoCAD or 3DMax and imported via ASE (ASCII scene export) command as seen in my Stalingrad "Barricades South" scenario.

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Russ

CA-STLNGRD-s11.jpg


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