Moding

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PETERPANs

FNG / Fresh Meat
Jul 10, 2009
505
106
0
There is nice example of popular game like Hilf Life. Tons of mods of different kind for one game. I would like to see it in RO HOS too. I dont know maybe simple editor in game or something like that. For now we got some mods for RO ost front and also it include nice pack of new maps.

I dont telling that present RO moding is bad but it could be better. I hope that tripwire dont forget it, there is lot creative peoples around world. Give them tools.
 

SchutzeSepp

FNG / Fresh Meat
Sep 23, 2006
1,540
8
0
37
the best you can expect for HOS will probably come from the RO modders who have the experience already. don't pee on them too fast ;)
i think it's good that it isn't too easy to mod the game, it quickly filters out those who aren't serious about it.
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
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With the tools in ostfront, you can make anything....

With the tools that will be released with Hos, you could make anything....

The only limitation is your imagination and skill (and willingness to make a mod)
 

Susi

FNG / Fresh Meat
Jan 31, 2008
457
295
0
Finland
Its not the tools. Its the count of players. 2008, over 6.5 million copies of Half-Life 2 have been sold at retail. When you start to mod Half-Life you can be sure that there is enough players. And you dont need to hurry, you can
be sure that there is players even 5 years after relase.

RO:Ost got more mods than players.

How ever i thought Map editor was little bit complicated in UT 2.5
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
0
Nargothrond
I understand Unreal Editor for UE3 is quite different than UE2/2.5. It's no longer subtractive, no skybox, and a bunch of other stuff.
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
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In Ureal Editor (4) for UE 3, you can choose subtractive or additive mapping. Whichever you prefer.
 

smokeythebear

Grizzled Veteran
Nov 21, 2005
2,299
634
113
33
Sheppards house
IMO the unreal editor is a lot easier to map with then hammer. You also have far fewer limitations then any other map editor I know of.

And Susi is right the more players the more mods spring up naturally.
 

PETERPANs

FNG / Fresh Meat
Jul 10, 2009
505
106
0
I am new in that area, is there therms of use? Who can use UE 4 engine without crime. Commercial or free use by funs of some games? Is it possible?
 

[TxM]_ChrisT_

FNG / Fresh Meat
Aug 15, 2009
91
1
0
I am new in that area, is there therms of use? Who can use UE 4 engine without crime. Commercial or free use by funs of some games? Is it possible?

Why would it be a crime to use? They included the map editor in ROOST, and Valve includes Hammer with all their source games. Game makers encourage their clients to use their tools to enhance the game.
 

Xendance

FNG / Fresh Meat
Nov 21, 2005
4,484
572
0
33
Elitist Prick Club RS Branch
I am new in that area, is there therms of use? Who can use UE 4 engine without crime. Commercial or free use by funs of some games? Is it possible?

Note: Yoshiro was talking about Unreal EDITOR 4 (which is the editor for unreal engine 3, amazing huh?)

And the mod and map tools came with the game when you bought Ro:Ostfront. I suspect that RO:HoS will do the same.
 

PETERPANs

FNG / Fresh Meat
Jul 10, 2009
505
106
0
Note: Yoshiro was talking about Unreal EDITOR 4 (which is the editor for unreal engine 3, amazing huh?)

And the mod and map tools came with the game when you bought Ro:Ostfront. I suspect that RO:HoS will do the same.

WHERE IS THAT TOOL i GOT OSTFRONT
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
Go to steam, go to tool list, Red Orchestra beta SDK is unreal editor 3 for the RO build of the UE 2.5 engine. Map, code, import animations and models, it does it all (it slices, it dices, it makes bobdog cry!)
 

PETERPANs

FNG / Fresh Meat
Jul 10, 2009
505
106
0
Go to steam, go to tool list, Red Orchestra beta SDK is unreal editor 3 for the RO build of the UE 2.5 engine. Map, code, import animations and models, it does it all (it slices, it dices, it makes bobdog cry!)

is there tutorial somewhere?
 

Mr Milkman

FNG / Fresh Meat
Aug 10, 2009
401
68
0
I was lucky enough to learn (?) at uni, well we were dropped in the proverbial sheet. I had 2 weeks to learn and create a map in UT. Lucky I had heaps of Chinese friends, they could get hold of books, magazines and heaps of crap from the net about how to map in UT, and they translated it as we went along. I think I found some stuff in English on line too, but that was 2 years ago now...

But I think I understand where you are coming from Peterpan, I was okay at HL mapping, and the system for UT was kinda opposite to what you do in HL, carving instead of building shapes etc...took a little while to get my head around.
 

Russ Schulke

FNG / Fresh Meat
Jun 30, 2006
165
45
0
59
NE Ohio
www.fireonthevolga.com
Stalingrad "Barricades South" AutoCAD/3DMax imported via ASE

Stalingrad "Barricades South" AutoCAD/3DMax imported via ASE

Your models can be created in AutoCAD or 3DMax and imported via ASE (ASCII scene export) command as seen in my Stalingrad "Barricades South" scenario.

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Russ

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