I'm curious about the ease of spotting enemies in HoS as compared to ROOST.
In ROOST, you can easily spot enemies up to a certain distance because of the way the lighting keeps the faces of the soldiers artificially lit up. Enemies hidden in windows/shadowy areas are easy to see because of this. At a certain distance the shadows never really hide the character. If you are further out and cant see the lit up faces, all you have to do is be patient and wait for them to fire because every single shot taken with every gun available gives the telltale fire sprite at the tip of the gun. Every single shot! Regardless if the player is in full sun or a shadowy corridor. It's like a beacon shouting 'here I am!'.
So I am wondering, maybe a dev can shed some 'light' (hurr) on how the lighting upon the players will look. Can people actually hide in shadows now and not be seen? Will every shot of every gun give away the position of the player? I think MG's and snipers are at a huge disadvantage when you can see them easily either because of the lit up faces or they give away their position just by firing.
How many thousands of times have I waited for that MG or sniper (or anyone for that matter) to fire from all the way across the map just so I can see the fire sprite, and then in return pop a single shot right at the sprite and score a kill - from insaaaane distances. All because of that damn fire sprite.
With the close quarters nature of Stalingrad I would imagine it would slow gameplay down a bit and add that oh so desirable tension when moving around if weapons didnt immediately give away their position and you couldnt see some bright face looking down from a window or out of the rubble at you.
Devs, any hints as to how the new engine along with your plans for the game handle this situation?