I hate to disagree entirely, but you're at risk of over-complicating a public game.
I see your point, my speciality role for years has been SL, but at a clan-level, adding this level of complexity assumes everyone is talking he same language, and as a European I accept the fact that this is just not going to happen.
The SL role is ideal as it is. If you use 'trillo or TS for skrims or matches you won't need or appreciate this extra rigmarole. If you're playing public, then just accept the fact that communication and co-ordination will never be fluid, but it doesn't matter, you're just playing pub, so who cares?
You add this level of complexity then what next? I've always had this crazy idea that "reinforcements" should be replaced with "resources" and different units should cost different amounts. A rifleman would only cost a few points (training + rifle + ammo = sum) whereas a tank commander (training + tank + ammo = sum) would offer a more accurate combat experience. But once again, these over-compexities would potentially have a detremental effect on the initial attraction of the game.
The language barrier is one of the reasons i thought of being able to show tactics visually on a map rather than just by voice.
I also understand that clans will already have systems in place to do this kind of thing, but wouldn't it be more convenient if it were already built into the game?
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