Killing floor crashes when i'm playing.
I'm running windows vista 64bit Ultimate and in the middle of gameplay it just crashes on me
Build KillingFloor_Build_[2009-02-09_10.82]
OS: Windows NT 6.0 (Build: 6000)
CPU: AuthenticAMD Unknown processor @ 3000 MHz with 4093MB RAM
Video: NVIDIA GeForce 9500 GT (8618)
General protection fault!
History: UObject:rocessEvent <- (ROBufferedTCPLink Entry.ROBufferedTCPLink, Function ROInterface.ROBufferedTCPLink.Tick) <- AActor::Tick <- AInternetLink::Tick <- ATcpLink::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
I'm running windows vista 64bit Ultimate and in the middle of gameplay it just crashes on me
Build KillingFloor_Build_[2009-02-09_10.82]
OS: Windows NT 6.0 (Build: 6000)
CPU: AuthenticAMD Unknown processor @ 3000 MHz with 4093MB RAM
Video: NVIDIA GeForce 9500 GT (8618)
General protection fault!
History: UObject:rocessEvent <- (ROBufferedTCPLink Entry.ROBufferedTCPLink, Function ROInterface.ROBufferedTCPLink.Tick) <- AActor::Tick <- AInternetLink::Tick <- ATcpLink::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free