Hello and welcome to Iron Europe's first media release! I know that we've been working in the background for quite some time, and I'd like to take this time and thank all of you who've been following us along for so long. Without further ado, let's get started.
First a little something about Iron Europe for those who don't know about us.
Iron Europe (IE for short) is a modification for Tripwire's next project, Red Orchestra: Heroes of Stalingrad. IE will focus on the Great War between the years 1914-1916, starting with the 1st Ypres and ending with the infamous battles of the Somme. IE will stay true to Red Orchestra's roots and provide realistic gameplay and features, between the opposing British and German forces.
Now for eye candy, we'll start off small with some grenades.
First up, the iconic German Steihlhandgranate 1915
And here is the British mainstay, the Mills Bomb. As it was introduced in 1916 it shows up just in time for our Somme maps
Now for some oddities.
Here we have the British 'Jam Tin'. Due to lack of British grenades in the early war, the soldiers were left to their own devices and created the Jam tin. Masses produced behind the lines by engineering units, they were made from discarded food tins, stuffed with some gun cotton, and filled with whatever metal scrap that could be found on hand, they provided a simple and somewhat effective solution to the grenade problem.
This interesting looking thing would be the No.1 Mark I grenade. Available to troops at the start of the war, this percussion grenade had a long handle and streamer to ensure it landed nose down. Fairly uncommon, don't expect to see too many of these in the early war maps.
For rifles we have the Gewehr 98 to show to you today, the main German rifle for the duration of the war.
Now some of the more infamous weapons of the Great War, machine guns.
The Vickers.
And of course, the MG 08
That's all the renders that we have for today, but stay tuned as we plan to have updates regularly.
You can find us over at www.ironeuropegame.com, so drop by the forums if you want.
Also remember that positions are still open. We're mainly looking for 3d/2d artists, so feel free to apply.
Last thing, we have an interview over at RO Ladder, so take a look at that if you want to know why we chose to mod for HoS, or if you want to find out more gameplay information. You can find it here, http://www.roladder.net/
First a little something about Iron Europe for those who don't know about us.
Iron Europe (IE for short) is a modification for Tripwire's next project, Red Orchestra: Heroes of Stalingrad. IE will focus on the Great War between the years 1914-1916, starting with the 1st Ypres and ending with the infamous battles of the Somme. IE will stay true to Red Orchestra's roots and provide realistic gameplay and features, between the opposing British and German forces.
Now for eye candy, we'll start off small with some grenades.
First up, the iconic German Steihlhandgranate 1915
And here is the British mainstay, the Mills Bomb. As it was introduced in 1916 it shows up just in time for our Somme maps
Now for some oddities.
Here we have the British 'Jam Tin'. Due to lack of British grenades in the early war, the soldiers were left to their own devices and created the Jam tin. Masses produced behind the lines by engineering units, they were made from discarded food tins, stuffed with some gun cotton, and filled with whatever metal scrap that could be found on hand, they provided a simple and somewhat effective solution to the grenade problem.
This interesting looking thing would be the No.1 Mark I grenade. Available to troops at the start of the war, this percussion grenade had a long handle and streamer to ensure it landed nose down. Fairly uncommon, don't expect to see too many of these in the early war maps.
For rifles we have the Gewehr 98 to show to you today, the main German rifle for the duration of the war.
Now some of the more infamous weapons of the Great War, machine guns.
The Vickers.
And of course, the MG 08
That's all the renders that we have for today, but stay tuned as we plan to have updates regularly.
You can find us over at www.ironeuropegame.com, so drop by the forums if you want.
Also remember that positions are still open. We're mainly looking for 3d/2d artists, so feel free to apply.
Last thing, we have an interview over at RO Ladder, so take a look at that if you want to know why we chose to mod for HoS, or if you want to find out more gameplay information. You can find it here, http://www.roladder.net/
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