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Level Design KF-Monastery (WIP)

I would put it at.....45% completion for detailing. Then it's pathing, then optimization. I'm currently taking a couple day break on it....lack of sleep, start of summer sessions and 6 to 10 hour daily grind sessions in the editor is finally catching up with me.

I'm still torn between finishing the whole map and putting it to beta....or splitting the map in two and finishing one part so I can get something released soon(ish).

Thanks again for the compliments. In return I give you more screenies.

The Council Hall


The Dining Hall
 
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This is one of the first maps that I've seen being made for the contest with a decent thread about it, including pics! Most are just a bunch of ideas (Of varying quality...) jotted down. Looks great. Just don't get too carried away on size or it'll turn into an indoor KF-Farm...

I like the mix of "open" outside areas like the Graveyard and claustrophobic interiors!
 
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