I respect RO as a game that had the balls to do something realistic and different, but theres just something missing. It just barely fails to reach its full potential.
Why is it, when I join a server, I very rarely see combined arms, and coherent tatics? I know that you can't force players to play in a certain manner, thats not quite what I'm talking about, I'm talking about having tanks, infantry, and halftracks working together, and complementing each other.
Rather than have generic and unclear objectives, why not have more robust ones? (See Wolfenstein, Enemy Territory)
The game just doesnt feel like a war. Its a spawn, kill, and die pattern that continues endlessly. And most of the time its either only infantry, or only tanks, and never do they work together.
Thoughts?
Why is it, when I join a server, I very rarely see combined arms, and coherent tatics? I know that you can't force players to play in a certain manner, thats not quite what I'm talking about, I'm talking about having tanks, infantry, and halftracks working together, and complementing each other.
Rather than have generic and unclear objectives, why not have more robust ones? (See Wolfenstein, Enemy Territory)
The game just doesnt feel like a war. Its a spawn, kill, and die pattern that continues endlessly. And most of the time its either only infantry, or only tanks, and never do they work together.
Thoughts?