Thanks for the reply
I have deleted and reloaded, I loaded Midieval Warfare 2 via steam a couple of months ago, since then is when I have had the problems.
Uninitialized: Log file open, 04/22/08 20:09:36
Uninitialized: STEAMAUTH : SteamStartup successful
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3339 (128.29)
Init: Compiled: Mar 18 2008 10:09:53
Init: Command line:
Init: Character set: Unicode
Init: Base directory: c:\c drive\steamapps\common\red orchestra\System\
Init: Ini:RedOrchestra.ini UserIni:User.ini
Init: Build label: Build RedOrchestra_Build_[2005-11-27_10.48]
Init: Object subsystem initialized
Localization: No localization: RedOrchestra.General.Start (int)
Log: nv4_disp.dll/NVIDIA GeForce 8600 GTS
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 3.863000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: ROintro.rom?Name=ROPlayer?Class=Engine.Pawn?Character=G_Heer1?team=1?Sex=M
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 27059->27059; refs: 266414
Log: Game class is 'CinematicGame'
Log: Bringing Level ROintro.myLevel up for play (0) appSeconds: 5.167000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Progress: Exporting RO-Zhitomir1941...
Log: Exporting RO-Zhitomir1941.....Successful!
Progress: Exporting RO-TulaOutskirts...
Log: Exporting RO-TulaOutskirts.....Successful!
Progress: Exporting RO-Tcherkassy...
Log: Exporting RO-Tcherkassy.....Successful!
Progress: Exporting RO-StalingradKessel...
Log: Exporting RO-StalingradKessel.....Successful!
Progress: Exporting RO-SmolenskStalemate...
Log: Exporting RO-SmolenskStalemate.....Successful!
Progress: Exporting RO-Rakowice...
Log: Exporting RO-Rakowice.....Successful!
Progress: Exporting RO-Ogledow...
Log: Exporting RO-Ogledow.....Successful!
Progress: Exporting RO-Odessa...
Log: Exporting RO-Odessa.....Successful!
Progress: Exporting RO-Mannikkala...
Log: Exporting RO-Mannikkala.....Successful!
Progress: Exporting RO-LyesKrovy...
Log: Exporting RO-LyesKrovy.....Successful!
Progress: Exporting RO-Leningrad...
Log: Exporting RO-Leningrad.....Successful!
Progress: Exporting RO-KurlandKessel...
Log: Exporting RO-KurlandKessel.....Successful!
Progress: Exporting RO-Kryukovo...
Log: Exporting RO-Kryukovo.....Successful!
Progress: Exporting RO-KrivoiRog...
Log: Exporting RO-KrivoiRog.....Successful!
Progress: Exporting RO-KrasnyiOktyabr...
Log: Exporting RO-KrasnyiOktyabr.....Successful!
Progress: Exporting RO-Konigsplatz...
Log: Exporting RO-Konigsplatz.....Successful!
Progress: Exporting RO-Kaukasus...
Log: Exporting RO-Kaukasus.....Successful!
Progress: Exporting RO-HedgeHog...
Log: Exporting RO-HedgeHog.....Successful!
Progress: Exporting RO-Danzig...
Log: Exporting RO-Danzig.....Successful!
Progress: Exporting RO-Bondarevo...
Log: Exporting RO-Bondarevo.....Successful!
Progress: Exporting RO-BlackDayJuly...
Log: Exporting RO-BlackDayJuly.....Successful!
Progress: Exporting RO-Berezina...
Log: Exporting RO-Berezina.....Successful!
Progress: Exporting RO-Basovka...
Log: Exporting RO-Basovka.....Successful!
Progress: Exporting RO-Barashka...
Log: Exporting RO-Barashka.....Successful!
Progress: Exporting RO-BaksanValley...
Log: Exporting RO-BaksanValley.....Successful!
Progress: Exporting RO-Arad...
Log: Exporting RO-Arad.....Successful!
ScriptLog: ROGUIController initialized
Log: ALAudio: Using ALC_EXT_capture to record audio.
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.': Can't resolve package name
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.': Can't resolve package name
ScriptLog: New Player ROPlayer id=84159f68256957d3d67b35cb78cb770f
Localization: No localization: RedOrchestra.General.Product (int)
Localization: No localization: RedOrchestra.General.Product (int)
Localization: No localization: RedOrchestra.General.Product (int)
Localization: No localization: RedOrchestra.General.Product (int)
Log: Opened viewport
Log: Enter SetRes: 800x600 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3D9Helper::Init (QuadEmulation)
Log: POSTFX - TripPostFX::Init successful
Log: MultiSampling trying to use "4" samples-per-pixel, using "4" samples-per-pixel.
Log: Quality Levels, attempting to use "0", using a quality level of "0".
Log: Trying for 8 anisotropy, max is 16. Using 8.
Log: OS doesn't support IME.
Log: Startup time: 13.995000 seconds
Localization: No localization: RedOrchestra.General.Run (int)
Log: Precaching: ROintro.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.008 seconds
Log: Finished precaching textures in 0.001 seconds
ScriptLog: MainMenu: starting music RO_Eastern_Front
Log: URL: Adding default option Name=ROPlayer
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=G_Heer1
Log: URL: Adding default option team=1
Log: Browse: Index.rom?disconnect?Name=ROPlayer?Class=Engine.Pawn?Character=G_Heer1?team=1
Log: Failed; returning to Entry
Log: GP=FALSE
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player ROPlayer id=84159f68256957d3d67b35cb78cb770f
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Critical: FALAudioStreamManager::CreateStream
Critical: FALSoundBuffer::Init
Critical: UALAudioSubsystem:
laySound
Critical: UAudioSubsystem::Update
Critical: UALAudioSubsystem::Update
Critical: UGameEngine:
raw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: Level Untitled
Critical: UpdateWorld
Critical: MainLoop
Critical: FMallocWindows::Free
Critical: FMallocWindows::Realloc
Critical: 0012FF18 0 FArray
Critical: FArray::Realloc
Critical: 0*2
Critical: FMallocWindows::Free
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Exit: Exiting.
Log: FileManager: Reading 0 GByte 126 MByte 410 KByte 761 Bytes from HD took 3.222995 seconds (3.146995 reading, 0.076000 seeking).
Log: FileManager: 4.046993 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 04/22/08 20:10:24