Hi!
I was thinking of a neat little feature to add to RO. If you pick up an enemy weapon, you can bring it back to your spawn area and drop it in a certain spot. This will allow your team to choose that weapon a certain number of times.
For example, if you capture three PPSh's and drop them in the weapons cache spot in your spawn area, anyone on your team that gets to pick submachine guns for their role (ex. StoBtruppe) will be able to pick a PPSh. But, once three people have used up the three PPSh's, you must capture more or just stop using it.
This might have problems since you will have no weapons after you drop the PPSh/whatever weapon you stole in your spawn area, unless you were a sniper or MGer and had a pistol or something. And you'd also keep the grenades.
Maybe to fix the no-weapon-after-dropping problem, you could carry 2 primary weapons BUT NOT BE ABLE TO FIRE EITHER UNTIL YOU DROP ONE, either in your spawn or if it's an emergency.
What do you all think?
I was thinking of a neat little feature to add to RO. If you pick up an enemy weapon, you can bring it back to your spawn area and drop it in a certain spot. This will allow your team to choose that weapon a certain number of times.
For example, if you capture three PPSh's and drop them in the weapons cache spot in your spawn area, anyone on your team that gets to pick submachine guns for their role (ex. StoBtruppe) will be able to pick a PPSh. But, once three people have used up the three PPSh's, you must capture more or just stop using it.
This might have problems since you will have no weapons after you drop the PPSh/whatever weapon you stole in your spawn area, unless you were a sniper or MGer and had a pistol or something. And you'd also keep the grenades.
Maybe to fix the no-weapon-after-dropping problem, you could carry 2 primary weapons BUT NOT BE ABLE TO FIRE EITHER UNTIL YOU DROP ONE, either in your spawn or if it's an emergency.
What do you all think?