15 to 25 players per side.
Train to work effectively and precisely in squads of various sizes.
Practise attacking a house or a trench, moving fast through them nading rooms and trench bends, before advancing.
Learn to move in effective formations around the battlefield - on foot and in tanks.
And so on, and so on...
Develope an effective command structure and language to allow precise coordination of squads.
The playing style will become efficient and realistic:
wait,
explode into action,
wait and defend the ground you just took, while the leader plans the next move,
explode into action again and so forth...
The leader has the challenge of being able to understand what's happening on the battlefield as a whole, and to be able to give precise, well defined tasks to the squads.
The troops, of course, need a mind that's disciplined enough to patiently wait for the next move.
STARTING IT IS SIMPLE
We'll begin by meeting on one of the dozens of empty public servers,
have a practise session for, say, half an hour and
go on a populated server to kick *ss by using what we just learned.
We can go ahead in small steps:
You only need 2 players to practise pretty much anything! When you have more people in a squad, just modify the procedures a bit.
When there are like 20 people participating, we might start a server of our own, form a clan of some sort and start challenging existing clans. (Provided any of them is up to the challenge...)
And btw, all you clanners only playing itsy bitsy tiny infantry maps with 6 to 10 people in one team, SHAME ON YOU! That's like a slap on the game and map designers' faces, who developed a game, where you can play huge maps, 25 players in one team.
(If there's ANY clan that employs practices anything like what I'm calling for, please, please let me know.)
And if there's anybody out there on the dmn world wide internet, who has enough of brain activity to understand what I'm talking about and enough of self discipline to enjoy fast, dynamic and deadly real-world-like operation, answer now!
Yoza
Train to work effectively and precisely in squads of various sizes.
Practise attacking a house or a trench, moving fast through them nading rooms and trench bends, before advancing.
Learn to move in effective formations around the battlefield - on foot and in tanks.
And so on, and so on...
Develope an effective command structure and language to allow precise coordination of squads.
The playing style will become efficient and realistic:
wait,
explode into action,
wait and defend the ground you just took, while the leader plans the next move,
explode into action again and so forth...
The leader has the challenge of being able to understand what's happening on the battlefield as a whole, and to be able to give precise, well defined tasks to the squads.
The troops, of course, need a mind that's disciplined enough to patiently wait for the next move.
STARTING IT IS SIMPLE
We'll begin by meeting on one of the dozens of empty public servers,
have a practise session for, say, half an hour and
go on a populated server to kick *ss by using what we just learned.
We can go ahead in small steps:
You only need 2 players to practise pretty much anything! When you have more people in a squad, just modify the procedures a bit.
When there are like 20 people participating, we might start a server of our own, form a clan of some sort and start challenging existing clans. (Provided any of them is up to the challenge...)
And btw, all you clanners only playing itsy bitsy tiny infantry maps with 6 to 10 people in one team, SHAME ON YOU! That's like a slap on the game and map designers' faces, who developed a game, where you can play huge maps, 25 players in one team.
(If there's ANY clan that employs practices anything like what I'm calling for, please, please let me know.)
And if there's anybody out there on the dmn world wide internet, who has enough of brain activity to understand what I'm talking about and enough of self discipline to enjoy fast, dynamic and deadly real-world-like operation, answer now!
Yoza
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