When rebuilding my map the UnrealEd locks up during the "partitioning". If I rebuild geometry and lighting seperately, geometry works fine, but the lighting crashes the Ed with this error message. I can't make sense of it, so please tell me what I have to do to fix this.
btw. the map is for UT2004, but its the same basic engine. Doesn't seem like an UT2004-specific problem.
Thanks in advance
Code:
General protection fault!
History: FPoly::SplitWithPlane <- FPoly::SplitWithNode <- FEditorVisibility::FilterThroughSubtree <- FEditorVisibility::FilterThroughSubtree <- FEditorVisibility::FilterThroughSubtree <- FEditorVisibility::FilterThroughSubtree <- FEditorVisibility::FilterThroughSubtree <- FEditorVisibility::MakePortalsClip <- FEditorVisibility::MakePortals <- FEditorVisibility::TestVisibility <- UEditorEngine::TestVisibility <- UEditorEngine::shadowIlluminateBsp <- UEditorEngine::Exec_Light <- UEditorEngine::Exec <- (LIGHT APPLY) <- UUnrealEdEngine::Exec <- WPageOptions::BuildLighting <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
btw. the map is for UT2004, but its the same basic engine. Doesn't seem like an UT2004-specific problem.
Thanks in advance