Go behind the bumper cars and use your sniper rifle to take out soldiers coming out of the choppers. Make sure your secondary is at least a g3 to take care of the dogs and soldiers who make it closer to you.
I ended up using the claymores, but I completely forgot about the c4. Still made it through, took me at least 5-6 tries on veteran though. Same thing happened with the mission right after, where you have to get from a barn through enemy forces to the helicopter. I didn't realize I had airstrikes available. I ended up cutting my way through with the Soviet lmg.
And as much as I rag on the sp campaign and the graphics, I finally got to play mp last night after disabling steam community (was giving me punkbuster errors). Wow. Just wow. Material penetration gives a whole new dimension to mp combat. And the tight maps really do negate the lack of ballistics. The damage and movement seems ripped right out of red orchestra. Like the COD4 devs played RO and took notes. The recoil seems adjusted to realistic levels as well in the MP game.
If it wasn't for the really tight maps, this could be an RO replacement. COD4 multiplayer it a great complement to the wide open cartoony tactical combat of Quake Wars as they are opposite in almost every regard.
Is it me or are the MP maps even more detailed than in the SP campaign?
I ended up using the claymores, but I completely forgot about the c4. Still made it through, took me at least 5-6 tries on veteran though. Same thing happened with the mission right after, where you have to get from a barn through enemy forces to the helicopter. I didn't realize I had airstrikes available. I ended up cutting my way through with the Soviet lmg.
And as much as I rag on the sp campaign and the graphics, I finally got to play mp last night after disabling steam community (was giving me punkbuster errors). Wow. Just wow. Material penetration gives a whole new dimension to mp combat. And the tight maps really do negate the lack of ballistics. The damage and movement seems ripped right out of red orchestra. Like the COD4 devs played RO and took notes. The recoil seems adjusted to realistic levels as well in the MP game.
If it wasn't for the really tight maps, this could be an RO replacement. COD4 multiplayer it a great complement to the wide open cartoony tactical combat of Quake Wars as they are opposite in almost every regard.
Is it me or are the MP maps even more detailed than in the SP campaign?
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