How would you capping-icon haters then solve the issue of capping ie informing the player about cap status?
Like back in mod days: You'd have to have someone in the cap zone to know if an object was capped. Thus, it was possible for a sneaky person to turn the tide on Kaukasus for example, as the russians didn't know something was capped until it was too late.
Back then there were more maps with no prescripted order to cap the points. These two things made thing a lot more interesting and tactically challenging. Also, it was neat when there were more than one man needed to cap an objective.
All this resulted in much better teamplay IMHO, allthough the battles were spread out a tad more than today...
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