Excellent work guys, my hat is off to you both!!! Thank you for your effort and hard work in getting new content into this platform, RO:OST, that we all enjoy so much!!!
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yeah this stug needs to hit the battlefield fast its been on Order from the German factorys for a long time i expect you will load them on the train for Normandy all i can say is fantastic guysI just jumped online and saw one in Hungary running it .
Maybe some of the big server admins around here can respond and let us know what the plans are for rolling this out. I'd like to get some quality time on this too; the bots in test rounds just don't cut it, although Ogledow has some of the best bot pathing of any stock map, IMHO.
Question, If that shield is "solid" Would a few shell hits take out the whole stug If it was hit over & over??
yes.
2fisted said:things I did notice (w/ my non modders eye):
-When firing the cannon & I am looking out of the Cuppla ring my head vibrates right out of the top.
-The mg shield is not "solid".
-interior is kinda bland.... but not too bad.
Any servers running this yet?
I just jumped online and saw one in Hungary running it .
As far as I know, one could not look throught the hatch and drive this vehicle at the same time. The way it is realised in RO at the moment is completely unrealistic.will the driver be able to open his top hatch and look outside in future versions? it's view is now extremely limited, and without a commander it's hard to see enemy tanks.
can it be used in custom maps?
@SchutzeSepp - Bolt is correct, in real life StuG III drivers did not have a hatch, and is the reason why it's not implemented our StuG III G; the stock RO StuG driver hatch is unrealistic. StuG III Gs were not really equiped with driver persicopes, like earlier StuGs, however, we still plan on increasing the driver's visiblity.